Optimizing the Virtual Reality Experience Using a 360° View of Client and Network Data

Q3 Engineering
Sanjay Mishra, Ravid Hadar, Brian Stevenson, ErinRose Widner
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引用次数: 0

Abstract

Virtual Reality (VR), and other forms of Extended Reality (XR), are beginning to drive deep immersive experiences for premium entertainment and sports content. In many cases, data is streamed directly to a headset, requiring the underlying network to accommodate constant throughput of over 25Mbps to support UHD 4K and over 50Mbps for UHD 8K. However, these more demanding video requirements are at odds with networks that are already congested and highly volatile. Granted, networks today have a glut of capacity on both wireline and mobile 5G networks, but available capacity along a delivery path may not be equitably shared across users, and can also drastically change over time and thereby stand in the way of smooth, high-throughput delivery.
利用 360° 客户端和网络数据视图优化虚拟现实体验
虚拟现实(VR)和其他形式的扩展现实(XR)正开始推动优质娱乐和体育内容的深度沉浸式体验。在许多情况下,数据流会直接传输到头显,这就要求底层网络能够容纳超过 25Mbps 的持续吞吐量,以支持 UHD 4K,而 UHD 8K 的吞吐量则超过 50Mbps。然而,这些更苛刻的视频要求与已经拥堵不堪、高度不稳定的网络格格不入。诚然,如今有线和移动 5G 网络的容量已经过剩,但传输路径上的可用容量可能无法在用户之间公平共享,而且还会随着时间的推移而发生急剧变化,从而阻碍流畅的高吞吐量传输。
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来源期刊
SMPTE Motion Imaging Journal
SMPTE Motion Imaging Journal 工程技术-成像科学与照相技术
CiteScore
0.60
自引率
0.00%
发文量
0
审稿时长
>12 weeks
期刊介绍: The SMPTE Motion Imaging Journal is the key publication of the Society, consistently ranked by our members as the most valuable benefit of their SMPTE membership. Each issue of the Journal explores a theme in great depth, with peer-reviewed technical articles from leading academics, researchers and engineers working at the top companies worldwide. You''ll expand your knowledge on topics like image processing, display technologies, audio, compression, standards, digital cinema, distribution and machine learning and much more. For additional coverage of each month''s topic, the Journal features more exclusive articles online.
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