Playful rehearsals of animal subjugation: The naturalization of animal labour in videogames

IF 1.5 3区 文学 Q2 COMMUNICATION
Sebastian Morrison
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Abstract

In videogames, players commonly encounter virtual animals who perform labour for human benefit. Animal labour is not only physical, but increasingly involves labours of bonding and love which invest the player in the animal's liveliness alongside their utility. This article analyses Stardew Valley, interrogating the ways in which the player encounters and builds relationships with labouring virtual animals. It argues that, through these player-animal relationships, the player rehearses orientations towards animal life which take for granted their subjugation. In Stardew Valley, animals express love in ways which not only obscure their subjugated position, relative to humans, in relationships of domination, but also encourage the player to reproduce those relationships on an expanding scale. This is a naturalization of animal subjugation which, in part, justifies real practices of industrial animal agriculture which lead not only to constant cycles of mass animal death, but also contribute to climate disaster.
动物奴役的游戏预演:电子游戏中动物劳动的自然化
在电子游戏中,玩家通常会遇到为人类利益而劳动的虚拟动物。动物的劳动不仅是体力劳动,而且越来越多地涉及亲情和爱的劳动,这让玩家投入到动物的生命力和实用性中。本文分析了《星露谷》,探讨了玩家与从事劳动的虚拟动物相遇并建立关系的方式。文章认为,通过这些玩家与动物的关系,玩家重新演绎了对动物生命的定位,认为动物被征服是理所当然的。在《星露谷》中,动物表达爱意的方式不仅掩盖了它们在统治关系中相对于人类的被奴役地位,而且还鼓励玩家在更大的范围内复制这些关系。这是对动物奴役的自然化,在一定程度上为工业化畜牧业的真实做法提供了理由,这种做法不仅导致动物大量死亡的不断循环,还造成了气候灾难。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
7.10
自引率
4.20%
发文量
66
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