Development of a virtual reality system usability questionnaire (VRSUQ)

IF 3.1 2区 工程技术 Q2 ENGINEERING, INDUSTRIAL
Yong Min Kim , Ilsun Rhiu
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引用次数: 0

Abstract

Virtual reality (VR) has gained significant attention as a technology that provides immersive experiences similar to the real world. In order for a VR system to be accepted, usability needs to be guaranteed. Accordingly, VR-related researchers are continuing their efforts to improve VR systems by conducting usability evaluations. However, existing studies have limitations in that they cannot comprehensively evaluate the detailed properties of VR systems by using questionnaires developed for general product usability evaluation or focusing only on some usability aspects of VR systems. This suggests it may be difficult to fully capture usability issues in a VR system, and that it is necessary to develop a usability evaluation tool that reflects the specific characteristics of the VR system. Therefore, this study develops and proposes the Virtual Reality System Usability Questionnaire (VRSUQ). In the development of the questionnaire, items were structured based on a literature review and discussions with experts. To account for the diverse characteristics of VR systems, the validity of the questionnaire was verified through both exploratory and confirmatory factor analysis, utilizing data obtained from three distinct experimental studies that employed different VR systems. In addition, by comparing the results of VRSUQ with the results from the System Usability Scale, which is widely used for perceived usability evaluation, alternative possibilities for using VRSUQ are presented. Further testing on various VR platforms is needed to ensure the reliability and validity of VRSUQ, and as results from using VRSUQ are accumulated, it is expected to be widely used as a more powerful and robust VR-specific perceived usability evaluation tool.

开发虚拟现实系统可用性问卷(VRSUQ)
虚拟现实(VR)作为一种能提供与现实世界相似的身临其境体验的技术,已受到广泛关注。为了使 VR 系统得到认可,必须保证其可用性。因此,与 VR 相关的研究人员正在继续努力,通过进行可用性评估来改进 VR 系统。然而,现有的研究有其局限性,即通过使用为一般产品可用性评估而开发的问卷,或仅关注 VR 系统的某些可用性方面,无法全面评估 VR 系统的详细特性。这就表明,要全面把握 VR 系统的可用性问题可能比较困难,因此有必要开发一种能反映 VR 系统具体特性的可用性评估工具。因此,本研究开发并提出了虚拟现实系统可用性问卷(VRSUQ)。在编制问卷的过程中,根据文献综述和与专家的讨论构建了项目结构。为了考虑到虚拟现实系统的不同特点,问卷的有效性通过探索性和确认性因素分析进行了验证,并利用了从三项采用不同虚拟现实系统的实验研究中获得的数据。此外,通过将 VRSUQ 的结果与广泛用于感知可用性评估的系统可用性量表的结果进行比较,提出了使用 VRSUQ 的其他可能性。为了确保 VRSUQ 的可靠性和有效性,还需要在各种 VR 平台上进行进一步的测试,随着 VRSUQ 使用结果的积累,它有望作为一种更强大、更稳健的 VR 感知可用性评估工具得到广泛应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Applied Ergonomics
Applied Ergonomics 工程技术-工程:工业
CiteScore
7.50
自引率
9.40%
发文量
248
审稿时长
53 days
期刊介绍: Applied Ergonomics is aimed at ergonomists and all those interested in applying ergonomics/human factors in the design, planning and management of technical and social systems at work or leisure. Readership is truly international with subscribers in over 50 countries. Professionals for whom Applied Ergonomics is of interest include: ergonomists, designers, industrial engineers, health and safety specialists, systems engineers, design engineers, organizational psychologists, occupational health specialists and human-computer interaction specialists.
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