Games of Collaboration

Adam Reed
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Abstract

This paper looks at the theme of collaboration through the prism of game design, and especially the example of serious games. At its heart, this is a consideration  of two collaborative projects between experts. The first is a current collaboration between computer scientists, game designers, and a theatre company in Scotland, in which the author is also a collaborator and the project’s ethnographer. The second is perhaps the largest and most high-profile collaborative project recently led and documented by anthropologists, Meridian 180, which aims to experiment with the norms of collaboration itself, and which has already been theorised and extensively reflected upon by one of its founders, Annelise Riles. The paper aims to put these two collaborations into some kind of conversation in order to throw each into productive relief and to ask some new questions about how we think about both the exercise of collaboration and the deliberate subversion of its norms. Keywords: collaboration, serious games, co-operation, experts, rules, friendship
合作游戏
本文从游戏设计的角度,特别是以严肃游戏为例,探讨合作这一主题。其核心是对两个专家合作项目的思考。第一个项目是当前计算机科学家、游戏设计师和苏格兰一家剧团之间的合作项目,作者也是该项目的合作者和人种学家。第二个项目可能是最近由人类学家领导和记录的最大、最引人注目的合作项目--子午线 180,该项目旨在对合作规范本身进行实验,其创始人之一 Annelise Riles 已经对该项目进行了理论阐述和广泛反思。本文旨在将这两项合作置于某种对话之中,以便使每项合作都能产生富有成效的效果,并就我们如何看待合作的实践和对其规范的蓄意颠覆提出一些新的问题。 关键词:合作、严肃游戏、合作、专家、规则、友谊
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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