Metaverse gaming: analyzing the impact of self-expression, achievement, social interaction, violence, and difficulty

IF 2.9 4区 管理学 Q2 COMPUTER SCIENCE, CYBERNETICS
Hyeon Jo, Sun Park, Jiwoo Jeong, Juwon Yeon, Jae Kwang Lee
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引用次数: 0

Abstract

In the burgeoning landscape of metaverse gaming, understanding player behaviour and preferences is crucial for both academic and practical applications. This study delves into the dynamic realm of ...
元宇宙游戏:分析自我表达、成就、社会互动、暴力和难度的影响
在蓬勃发展的元宇宙游戏领域,了解玩家的行为和偏好对于学术和实际应用都至关重要。本研究深入探讨了元宇宙游戏的动态领域。
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来源期刊
Behaviour & Information Technology
Behaviour & Information Technology 工程技术-计算机:控制论
CiteScore
7.70
自引率
8.10%
发文量
159
审稿时长
5 months
期刊介绍: Behaviour & Information Technology (BIT) puts people before technology. As such it deviates from other related journals. It is the primary scientific venue for peer-reviewed publications on human-centred IT. BIT reports original research studies, practical case studies, and thoughtful articles on: • usability and user experience (UX) • human computer interaction (HCI) • human-centred and user-centred design • the social, business and human aspects of the digital world. The Journal attracts authors and readers from a variety of disciplines (e.g., usability, user experience, psychology, ergonomics, computer science, and sociology), originating from both academics and industry. All papers are subject to initial appraisal by the Editor, and, if found suitable for further consideration, will undertake rigorous double blind peer review by independent, anonymous expert referees.
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