A study on the intention of upper limb hemiplegic patients to use interactive gaming devices for hand rehabilitation

IF 0.7 4区 社会学 N/A HUMANITIES, MULTIDISCIPLINARY
Chujun Yang, Chih-Fu Wu, Jingyan Wang, Wen-Chi Chen, Haoyen Chang, Dan Dan Xu
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引用次数: 0

Abstract

Investigating stroke patients with hemiplegia, this study explores how various pre-factors and personal characteristics influence their intention to use interactive gaming devices (IGDs) for hand r...
上肢偏瘫患者使用互动游戏设备进行手部康复的意向研究
本研究以中风偏瘫患者为调查对象,探讨各种前置因素和个人特征如何影响他们使用互动游戏设备(IGDs)进行手部康复的意愿。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.20
自引率
9.10%
发文量
14
期刊介绍: Fashion Practice fills this major gap by providing a much-needed forum for topics ranging from design theory to the impact of technology, economics and industry on fashion practice. Interdisciplinary and wide ranging, Fashion Practice addresses the entire business of fashion, including: innovation in fashion design and practice sustainability and ethics within the industry micro- and nano-technologies within the fashion context “smart” textiles and digital fashion materials, design, concepts and process fashion consumption and production from retail/e-tail to performance fashion new developments in fashion and clothing retail.
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