A New Dynamic Game-Based Pricing Model for Cloud Environment

Future Internet Pub Date : 2024-01-31 DOI:10.3390/fi16020049
Hamid Saadatfar, Hamid Gholampour Ahangar, Javad Hassannataj Joloudari
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Abstract

Resource pricing in cloud computing has become one of the main challenges for cloud providers. The challenge is determining a fair and appropriate price to satisfy users and resource providers. To establish a justifiable price, it is imperative to take into account the circumstances and requirements of both the provider and the user. This research tries to provide a pricing mechanism for cloud computing based on game theory. The suggested approach considers three aspects: the likelihood of faults, the interplay among virtual machines, and the amount of energy used, in order to determine a justifiable price. In the game that is being proposed, the provider is responsible for determining the price of the virtual machine that can be made available to the user on each physical machine. The user, on the other hand, has the authority to choose between the virtual machines that are offered in order to run their application. The whole game is implemented as a function of the resource broker component. The proposed mechanism is simulated and evaluated using the CloudSim simulator. Its performance is compared with several previous recent mechanisms. The results indicate that the suggested mechanism has successfully identified a more rational price for both the user and the provider, consequently enhancing the overall profitability of the cloud system.
基于游戏的新型云环境动态定价模型
云计算中的资源定价已成为云提供商面临的主要挑战之一。挑战在于确定一个公平、适当的价格,以满足用户和资源提供商的需求。要确定合理的价格,必须考虑到提供商和用户双方的情况和要求。本研究试图提供一种基于博弈论的云计算定价机制。建议的方法考虑了三个方面:出现故障的可能性、虚拟机之间的相互作用以及使用的能源量,以确定合理的价格。在所建议的博弈中,提供商负责确定每台物理机上可供用户使用的虚拟机的价格。而用户则有权在所提供的虚拟机中进行选择,以便运行自己的应用程序。整个游戏是作为资源代理组件的一个功能来实现的。我们使用 CloudSim 模拟器对所提出的机制进行了模拟和评估。其性能与之前的几种最新机制进行了比较。结果表明,建议的机制成功地为用户和提供商确定了更合理的价格,从而提高了云系统的整体盈利能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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