KAUSALITAS ANTARA ANXIETY, SOCIAL PHOBIA TERHADAP PEMAIN VIDEO GAME

Alexander Joseph Riadi, I. K. G. Sukarsa, NI Luh Putu Suciptawati, Eka N. Kencana, Made Susilawati, G. K. Gandhiadi
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Abstract

Life satisfaction is one of the most ambigious concept to take a hold on. One’s degree of life satisfaction can differ from other person even though they have a realtively similliar life. This research studies people who play video games regularly (gamers) from the age of eighteen to fifty six. As one of the common trait or stereotipically seen that gamers have difficulty in social aspect of their lifes. Using Structural Equation Modeling (SEM), the research will try to confirm the relationship between anxiety and social phobia toward life satisfaction. The final model shows that anxiety and social phobia shows a significant negative affect towards life satisfaction of gamers.
消除电子游戏中的焦虑、社交恐惧症
生活满意度是最难以把握的概念之一。一个人的生活满意度可能与另一个人不同,即使他们的生活非常相似。本研究对 18 至 56 岁经常玩电子游戏的人(游戏玩家)进行了调查。游戏玩家的一个共同特征或刻板印象是,他们在生活的社交方面有困难。本研究将使用结构方程模型(SEM)来确认焦虑和社交恐惧症与生活满意度之间的关系。最终模型显示,焦虑和社交恐惧症对游戏玩家的生活满意度有显著的负面影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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审稿时长
24 weeks
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