Application of Immersive VR Serious Games in the Treatment of Schizophrenia Negative Symptoms

Comput. Pub Date : 2024-01-31 DOI:10.3390/computers13020042
Beatriz Miranda, P. Rego, Luís Romero, Pedro Miguel Moreira
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Abstract

Schizophrenia is a mental illness that requires the use of cognitive treatments to decrease symptoms in which the use of medication is less effective. Innovative strategies such as the use of Virtual Reality (VR) are being tested, but there is still a long way into developing solutions as effective as the current conventional forms of treatment. To study more effective forms of developing these systems, an immersive VR game with a tutorial and two levels of difficulty was developed. Tests were performed in twenty-one healthy subjects, showing promising results, indicating VR’s potential as a complementary approach to conventional treatments for schizophrenia. When properly applied, the use of VR could lead to more efficient and accessible treatments, potentially reducing its costs and reaching a broader population.
沉浸式虚拟现实严肃游戏在治疗精神分裂症阴性症状中的应用
精神分裂症是一种需要通过认知治疗来减轻症状的精神疾病,而药物治疗的效果较差。目前正在测试使用虚拟现实(VR)等创新策略,但要开发出与当前传统治疗方法同样有效的解决方案,还有很长的路要走。为了研究开发这些系统的更有效形式,我们开发了一款具有教程和两个难度级别的沉浸式 VR 游戏。对 21 名健康受试者进行了测试,结果表明,VR 作为精神分裂症传统治疗方法的一种补充方法,具有广阔的前景。如果应用得当,使用虚拟现实技术可以带来更有效、更方便的治疗,有可能降低成本,惠及更多人群。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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