Adrijo: A Digital Platform for Adriatic Port Heritage—Good Practices for Virtual Museums and Touristic Experiences

IF 2 0 HUMANITIES, MULTIDISCIPLINARY
Heritage Pub Date : 2024-02-21 DOI:10.3390/heritage7030054
P. Clini, R. Quattrini, R. Nespeca, Daniele A. De Luca, Salvatore La Porta
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引用次数: 0

Abstract

Over the past decade, virtual museums have rapidly evolved due to technological advancements, and after the COVID-19 disruption grew in importance, this sustained the innovation of storytelling and the digital transformation of touristic practices. This paper presents the outcomes of a cooperation project: a virtual museum for eight ports in the Adriatic area, constituting notable examples of widespread heritage. The platform Adrijo is a multi-scalar, multilayer virtual museum that leverages the concept of geo-storytelling and e-tourism, also applying two augmented reality technologies for site-specific installations. In addition to the project results, an assessment of the different levels and experiences is provided, based on qualitative and qualitative analysis. As a re-usable resource, the technical tender specification from the methodological work package is presented, encompassing details of the technology, structure, functionalities, costs, timing for realization, and accessibility for disabled people. This paper proposes, through the critical analysis of the VM, a methodology that can be reused in other contexts, also providing toolkits for both its implementation and user satisfaction surveys, as well as for analyzing the strengths and weaknesses of some specific examples. The goal of the present research is thus to establish a consolidated methodological framework for designing, developing, implementing, and assessing a virtual museum, fully featured with 3D models and augmented reality technologies.
Adrijo:亚得里亚海港口遗产数字平台--虚拟博物馆和旅游体验的良好做法
在过去的十年中,虚拟博物馆因技术进步而迅速发展,在 COVID-19 颠覆之后,其重要性与日俱增,这推动了讲故事的创新和旅游实践的数字化转型。本文介绍了一个合作项目的成果:为亚得里亚海地区的八个港口建立虚拟博物馆,这些港口构成了广为流传的遗产的显著范例。Adrijo 平台是一个多尺度、多层次的虚拟博物馆,利用了地理故事和电子旅游的概念,还将两种增强现实技术应用于特定地点的装置。除项目成果外,还根据定性和定量分析对不同层次和体验进行了评估。作为可重复使用的资源,本文介绍了方法论工作包中的技术投标规格,包括技术、结构、功能、成本、实现时间和残疾人无障碍环境等细节。本文通过对虚拟机的批判性分析,提出了一种可在其他情况下重复使用的方法,同时还为虚拟机的实施和用户满意度调查提供了工具包,并对一些具体实例的优缺点进行了分析。因此,本研究的目标是建立一个综合方法框架,用于设计、开发、实施和评估虚拟博物馆,该虚拟博物馆完全采用三维模型和增强现实技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Heritage
Heritage Multiple-
CiteScore
2.90
自引率
17.60%
发文量
165
审稿时长
10 weeks
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