Controversy of Copyright Application and the China Plan of Metaverse Products

Xiaochu Tian, Nan Zhang
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引用次数: 1

Abstract

The controversy over copyright theory in the metaverse scenario mainly arises from the issue of copyrightability of metaverse products metaverse products have initially reached the standard of originality and formally conform to the dichotomy of thought and expression, however, the incompatibility of object types has led to controversy over its copyright theory. In addition, the three types of disputes and difficulties based on the “behavior” element: original acquisition and derivative acquisition, original products and derivative products, and public domain and private domain, are not just copyright disputes in the metaverse scene, but also a difficult problem that the copyright system cannot reconcile. In this regard, this article draws on overseas experience, introduces the theory of copyright expansion, and combines the needs of China’s judicial practice and China’s national conditions, trying to solve the copyright legal issues in the metaverse scenario one by one through the “source of communication” theory, behavior restriction theory and interest game theory, and propose China’s response to the problems caused by the generalization of digital technology from the three dimensions of originality standard identification, object classification, and rights restriction rules.
版权申请争议与 "元界产品中国计划
元宇宙场景下的版权理论争议主要源于元宇宙产品的可版权性问题元宇宙产品已经初步达到了独创性的标准,在形式上也符合思想与表达的二分法,但由于客体类型的不兼容,导致了其版权理论的争议。此外,基于 "行为 "要素的三类争议与难题:原创获取与衍生获取、原创产品与衍生产品、公有领域与私有领域,不仅仅是元宇宙场景中的版权争议,更是版权制度无法调和的难题。对此,本文借鉴国外经验,引入版权扩张理论,结合我国司法实践需要和我国国情,试图通过 "传播源 "理论、行为限制理论和利益博弈理论,逐一解决元场景下的版权法律问题,并从原创性标准认定、客体分类、权利限制规则三个维度提出我国应对数字技术泛化带来的问题的对策。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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