The impact of scenario-based online gamified learning environment tailored to player types on student motivation, engagement, and environment ınteraction

IF 5.1 2区 教育学 Q1 Social Sciences
Ömer Kırmacı, Ebru Kılıç Çakmak
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引用次数: 0

Abstract

This study evaluates the impact of player-type-adapted scenario-based gamified online learning environments on students’ motivation, engagement, and interactions. In this context, a quasi-experimen...
根据玩家类型定制的情景式在线游戏化学习环境对学生学习动机、参与度和环境互动的影响
本研究评估了与玩家类型相适应的基于情景的游戏化在线学习环境对学生学习动机、参与度和互动的影响。在此背景下,一个准实验研究了游戏化在线学习环境对学生学习动机、参与度和互动的影响。
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来源期刊
Journal of Research on Technology in Education
Journal of Research on Technology in Education EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
11.70
自引率
5.90%
发文量
43
期刊介绍: The Journal of Research on Technology in Education (JRTE) is a premier source for high-quality, peer-reviewed research that defines the state of the art, and future horizons, of teaching and learning with technology. The terms "education" and "technology" are broadly defined. Education is inclusive of formal educational environments ranging from PK-12 to higher education, and informal learning environments, such as museums, community centers, and after-school programs. Technology refers to both software and hardware innovations, and more broadly, the application of technological processes to education.
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