Thomas L. R. Davenport, W. Cassarly, Blake Crowther
{"title":"Simulation-based computation of the glare spread function in camera systems","authors":"Thomas L. R. Davenport, W. Cassarly, Blake Crowther","doi":"10.1117/12.3002837","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":517740,"journal":{"name":"Optical Architectures for Displays and Sensing in Augmented, Virtual, and Mixed Reality (AR, VR, MR) V","volume":"10 8","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-03-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Optical Architectures for Displays and Sensing in Augmented, Virtual, and Mixed Reality (AR, VR, MR) V","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1117/12.3002837","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}