A tale of one city through three stories of ludic mobilities

IF 2.9 2区 社会学 Q1 GEOGRAPHY
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引用次数: 0

Abstract

Focusing on three ludic journeys through an autoethnographic account of Wellington, New Zealand, this paper explores how the performance of playful movements can alter the meaning, practice, and feeling of urban spaces. Attention is drawn to becoming hybrid, how technology mediates and augments the power to transform the everyday and support playful engagement with the city. These three ludic stories focus on e-scootering, cycling, and playing an augmented reality game, and highlight how play orientates our bodies through a sense of ‘with-ness’, with our environment and others. It also looks at orientations of ‘against-ness’, a leaning away from the materiality of objects, spaces, and events through play. This paper concludes by drawing on how space feels, and how it may open up the design potentials that these mediated practices offer.

一个城市的故事--三个 "可笑的流动 "故事
本文通过对新西兰惠灵顿的自述,聚焦于三次游戏之旅,探讨了游戏性运动的表现如何改变城市空间的意义、实践和感受。本文关注的是 "混合",即技术如何中介和增强改变日常的力量,并支持与城市的游戏性互动。这三个有趣的故事分别以电动滑板车、骑自行车和玩增强现实游戏为重点,突出了游戏如何通过 "与存在 "的感觉来确定我们身体的方向,以及我们与环境和他人的关系。本文还探讨了 "反对性 "的取向,即通过游戏远离物体、空间和事件的物质性。本文最后总结了空间的感觉,以及它如何开启这些媒介实践所提供的设计潜能。
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来源期刊
Mobilities
Mobilities Multiple-
CiteScore
5.40
自引率
17.90%
发文量
58
期刊介绍: Mobilities examines both the large-scale movements of people, objects, capital, and information across the world, as well as more local processes of daily transportation, movement through public and private spaces, and the travel of material things in everyday life. Recent developments in transportation and communications infrastructures, along with new social and cultural practices of mobility, present new challenges for the coordination and governance of mobilities and for the protection of mobility rights and access. This has elicited many new research methods and theories relevant for understanding the connections between diverse mobilities and immobilities.
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