Playing with the cultural pilgrimage to stimulate tourism: the xFORMAL project on cultural heritage and informal learning.

Open research Europe Pub Date : 2024-08-13 eCollection Date: 2023-01-01 DOI:10.12688/openreseurope.15321.2
Anna Siri, Annalisa Di Nuzzo, Simona Marchesini
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Abstract

The focus on culture as an engine of sustainable development has favoured its gradual acquisition by institutions engaged in the protection and promotion of heritage as an enabling and systemic factor capable of connecting innovation, continue education, research, and citizen engagement in a single chain. Knowledge of the landscape that combines works of nature and humankind and its bio-cultural diversity makes it possible to identify innovative informal education and new tourist itineraries where the real experience is presented as a cultural pilgrimage. The European project of the Marie Skłodowska-Curie Programme RISE 'Informal and non-Formal E-Learning for Cultural Heritage - xFORMAL', currently halfway through its lifecycle, was born to create an informal way of accessing the cultural heritage of one's territory, revealing its past, history, and the civilisations that preceded us. After two years of closure due to the pandemic, this project reintroduced an authentic experience through gamification, a contact with landscapes, museums, and archaeological sites with physical, social, and cultural dimensions of their environments across space and over time. Building upon this foundation, the article delves into the intricate design and architectural principles that underpin the creation of the xFORMAL game, showcasing it as a paradigm of informal learning. This exploration includes a detailed analysis of the game's innovative design elements, educational strategies, and its role in facilitating an engaging and immersive learning experience outside traditional educational settings.

玩转文化朝圣,刺激旅游业:关于文化遗产和非正规学习的 xFORMAL 项目。
对文化作为可持续发展引擎的关注,有利于从事遗产保护和宣传的机构逐步将其 作为能够将创新、继续教育、研究和公民参与联系在一起的有利和系统因素。对自然和人类作品及其生物-文化多样性相结合的景观的了解,使我们有可能确定创新的非正规教育和新的旅游路线,将真实体验作为文化朝圣之旅。玛丽-斯克沃多夫斯卡-居里计划 RISE 的欧洲项目 "文化遗产的非正规和非 正规电子学习--xFORMAL "目前已完成其生命周期的一半,其诞生的目的是创造一种非正 规的方式来获取自己领土上的文化遗产,揭示其过去、历史和我们之前的文明。该项目因大流行病而关闭两年后,通过游戏化重新引入了一种真实的体验,一种与景观、博物馆和考古遗址的接触,以及跨越空间和时间的环境的物理、社会和文化维度。在此基础上,文章深入探讨了 xFORMAL 游戏的复杂设计和架构原则,将其作为非正式学习的典范加以展示。这一探索包括详细分析该游戏的创新设计元素、教育策略,以及它在促进传统教育环境之外的引人入胜和身临其境的学习体验方面所发挥的作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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