Touch cannot attentionally select signals based on feature binding.

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Scinob Kuroki, Shinya Nishida
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引用次数: 0

Abstract

For human sensory processing, cluttered real-world environments where signals from multiple objects or events overlap are challenging. A cognitive function useful in such situations is an attentional selection of one signal from others based on the difference in bound feature. For instance, one can visually select a specific orientation if it is uniquely colored. However, here we show that unlike vision, touch is very poor at feature-based signal selection. We presented two-orthogonal line segments with different vibration textures to a fingertip. Though observers were markedly sensitive to each feature, they were generally unable to identify the orientation bound with a specific texture when the segments were presented simultaneously or in rapid alternation. A similar failure was observed for a direction judgment task. These results demonstrate a general cognitive limitation of touch, highlighting its unique bias to integrate multiple signals into a global event rather than segment them into separate events.

触控无法根据特征绑定来注意选择信号。
对于人类的感官处理来说,在杂乱无章的现实世界环境中,来自多个物体或事件的信号会重叠在一起,这对人类的感官处理是一个挑战。在这种情况下,一种有用的认知功能是根据约束特征的差异,从其他信号中注意选择一个信号。例如,如果一个特定的方位具有独特的颜色,人们就可以通过视觉选择该方位。然而,我们在这里证明,与视觉不同,触觉在基于特征的信号选择方面表现很差。我们向指尖展示了具有不同振动纹理的两条正交线段。虽然观察者对每个特征都非常敏感,但当线段同时或快速交替出现时,他们通常无法识别出与特定纹理绑定的方向。在方向判断任务中也观察到了类似的失败。这些结果表明了触觉在认知上的普遍局限性,凸显了触觉将多个信号整合成一个整体事件而不是将它们分割成单独事件的独特偏向。
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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