From Strings to Sensors: Movement Representation in AI Theatre

Abhik Maiti
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Abstract

The assimilation of AI technology into theatre practices has inaugurated an expansive frontier of possibilities for both thespians and spectators. In terms of movement, this involves the use of avatars, which inhabit a customary screen milieu (encompassing three-dimensional in-world scenography) that necessitates simultaneous consideration of a tridimensional theatrical space and coexisting performers, within a moment of real-time inception and interconnectedness. This complex confluence raises questions pertaining to the ‘avatarisation’ of corporeal embodiments on the theatrical stage and the consequent emergence of novel performative methodologies. Within AI-enabled performances, the use of motion capture technology, commonly known as ‘mocap’, entails the recording of skeletal data from physical actors, referred to as ‘mocaptors’, who wear a geo-spatial system for motion capture. This is then translated into digital data that can subsequently be used to animate digital characters or avatars.
从琴弦到传感器:人工智能戏剧中的动作表现
将人工智能技术融入戏剧实践为演员和观众带来了广阔的可能性。就动作而言,这涉及到化身的使用,化身居住在一个习惯的屏幕环境中(包括三维世界场景),这就需要在实时启动和相互连接的瞬间,同时考虑三维戏剧空间和共存的表演者。这种复杂的融合提出了与戏剧舞台上肉体化身的 "化身化 "有关的问题,以及随之出现的新型表演方法。在人工智能支持的表演中,动作捕捉技术(通常称为 "mocap")的使用需要记录佩戴地理空间系统进行动作捕捉的实体演员(称为 "mocaptors")的骨骼数据。然后将这些数据转化为数字数据,随后可用于制作数字角色或头像的动画。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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