The role of virtual reality in improving neighborhood park design: A comparative study of virtual reality and traditional approaches

Q1 Social Sciences
Rami Al Shawabkeh, Mai Arar
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引用次数: 0

Abstract

Parks design relies on understanding user preferences, which are determined through interviews, surveys, and observations. However, previous methods are limited in their capacity to explore user preferences, which necessitates the development of new approaches. Virtual reality (VR) is an effective tool for modeling perceptions and simulating the real world, yet its impact on overcoming previous limitations remains unexplored. This study aims to assess VR's role in addressing challenges and limitations related to people's uses and preferences regarding neighborhood parks. Using an experimental approach, we test factors that influence park visits, using both traditional methods and VR to analyze the extent to which VR can mitigate these challenges. The study reveals that, among individuals in various age groups, perception significantly influences responses. In addition, VR helps overcome issues with traditional research methods, ensuring result validity and interpretation of differences. Ultimately, compared to traditional methods, using VR improves the sense of certainty among individuals regarding their preferences.

虚拟现实在改善街区公园设计中的作用:虚拟现实与传统方法的比较研究
公园设计依赖于对用户偏好的了解,而用户偏好是通过访谈、调查和观察确定的。然而,以往的方法在探索用户偏好方面能力有限,因此有必要开发新的方法。虚拟现实(VR)是建立感知模型和模拟真实世界的有效工具,但它对克服以往局限性的影响仍有待探索。本研究旨在评估虚拟现实技术在解决人们对社区公园的使用和偏好方面所面临的挑战和限制方面的作用。我们采用实验方法,测试影响公园游览的因素,同时使用传统方法和 VR 来分析 VR 能在多大程度上缓解这些挑战。研究结果表明,在不同年龄段的人群中,感知会极大地影响人们的反应。此外,VR 还有助于克服传统研究方法的问题,确保结果的有效性和对差异的解释。最终,与传统方法相比,使用虚拟现实技术提高了个人对其偏好的确定感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
International Journal of Geoheritage and Parks
International Journal of Geoheritage and Parks Social Sciences-Urban Studies
CiteScore
6.70
自引率
0.00%
发文量
43
审稿时长
72 days
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