Identitas Budaya pada Pemain Game Online ”Sky Children of the Light”: Pendekatan Etnografi Virtual

Narasrey Merinda, Zainal Abidin, Maulana Rifai
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Abstract

Online Game: Sky Children of The Light is an adventure game that allows each player to meet others with different cultural backgrounds and languages without the need to enter a specific server. This game is developed by the company ThatGameCompany. The objective of this research is to understand how "Cultural Identity in the Interaction of Players in the Online Game Sky Children of The Light." This research uses a qualitative method and a virtual ethnography approach. The research process involves techniques such as interviews, observations, and the analysis of necessary data. The theoretical foundation for this research is the social identity theory by Henri Tajfel. The results of this research show that cultural identity in the game Sky is highly diverse due to players with various cultural backgrounds. These differences often lead to intercultural conflicts within the game.
天空之子》网络游戏玩家的文化认同:虚拟民族志方法
网络游戏:Sky Children of The Light 是一款冒险游戏,每位玩家无需进入特定服务器即可结识具有不同文化背景和语言的其他人。该游戏由 ThatGameCompany 公司开发。本研究的目的是了解 "网络游戏《Sky Children of The Light》中玩家互动中的文化认同"。本研究采用定性方法和虚拟民族志方法。研究过程涉及访谈、观察和必要数据分析等技术。本研究的理论基础是亨利-塔杰菲尔(Henri Tajfel)的社会认同理论。研究结果表明,由于玩家的文化背景各不相同,《Sky》游戏中的文化认同也高度多样化。这些差异经常导致游戏中的跨文化冲突。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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