Prototyping and Evaluation of Emotionally Resonant Vibrotactile Comfort Objects as a Calming Social Anxiety Intervention

IF 4.8 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Shaun Macdonald, Euan Freeman, Frank Pollick, Stephen Brewster
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引用次数: 0

Abstract

Social anxiety is a prevalent mental health concern that impacts quality of life and makes social spaces less accessible. We conducted two studies with socially anxious participants, investigating using affective haptic comfort objects to provide calming support during social exposure. Participatory prototyping informed the design and use of the intervention, which was then evaluated between-groups with a social exposure task. Treatment participants held their preferred vibration-augmented prototype during this task; control participants did not. We observed no change in physiological measures, but treatment participants exhibited a significantly broader distribution of psychological anxiety scores. Participants in both studies found their objects pleasant and calming, made positive emotional associations with resonant stimuli, and used their objects to afford self-soothing tactile experiences. We discuss how future designers can facilitate calming affective haptic interfaces for socially anxious settings.

将情感共振振动触觉舒适物品作为缓解社交焦虑的干预措施的原型设计与评估
社交焦虑是一种普遍存在的心理健康问题,它会影响生活质量,并使社交空间变得不那么容易进入。我们对社交焦虑的参与者进行了两项研究,调查在社交暴露过程中使用情感触觉舒适物品提供镇静支持的情况。参与式原型设计为干预措施的设计和使用提供了依据,然后通过社交暴露任务对干预措施进行了组间评估。在这项任务中,治疗参与者手持他们喜欢的振动增强原型;对照参与者则没有手持振动增强原型。我们观察到生理指标没有变化,但治疗参与者的心理焦虑得分分布明显更广。这两项研究的参与者都认为他们的物品令人愉悦和平静,对共振刺激产生了积极的情感联想,并使用他们的物品提供自我抚慰的触觉体验。我们将讨论未来的设计者如何才能为社会焦虑环境提供令人平静的情感触觉界面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ACM Transactions on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction 工程技术-计算机:控制论
CiteScore
8.50
自引率
5.40%
发文量
94
审稿时长
>12 weeks
期刊介绍: This ACM Transaction seeks to be the premier archival journal in the multidisciplinary field of human-computer interaction. Since its first issue in March 1994, it has presented work of the highest scientific quality that contributes to the practice in the present and future. The primary emphasis is on results of broad application, but the journal considers original work focused on specific domains, on special requirements, on ethical issues -- the full range of design, development, and use of interactive systems.
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