Spatiotemporal Modulation for Ultrasonic Mid-Air Haptics: Sensation's Specification and Validation

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Eduardo Mendes;Paulo Santos;João Carvalho;Jorge Cabral
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引用次数: 0

Abstract

Spatiotemporal modulation (STM) is used in Ultrasonic Mid-Air Haptics to create compelling tactile sensations. The STM can create perceptually distinct sensations. We specified the sensations of a palm-size pattern by varying the focal point's speed and pattern sampling rate. Three sensations were specified, named as Dynamic, Vibratory and Uniform. A selective identification study was conducted to evaluate if the sensations were recognizable to the perception when presented individually and simultaneously (combined stimuli). The results support the STM's specification and the selective recognition of the sensations was possible for some combinations.
用于空气中超声波触觉的时空调制:Sensation's Specification and Validation.
时空调制(STM)用于超声波中空触觉技术,以产生令人信服的触觉感受。时空调制可产生不同的感觉。我们通过改变焦点速度和图案采样率来指定手掌大小图案的感觉。我们指定了三种感觉,分别为动态、振动和均匀。我们进行了一项选择性识别研究,以评估这些感觉在单独和同时出现(组合刺激)时是否能被感知者识别。研究结果支持 STM 的说明,并且对某些组合的感觉可以进行选择性识别。
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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