Normative Performance Profiles of College Aged Esport Athletes in a Pilot Study.

International journal of esports Pub Date : 2023-01-01 Epub Date: 2023-04-01
James A Onate, Nathan A Edwards, Angela Emerson, Caleb L Maymir, William J Kraemer, Nick Fogt, Jennifer S Fogt, Sara Conroy
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Abstract

Aims: This study aimed to holistically assess the physical and cognitive attributes of esport athletes.

Methods and results: Forty-six adults between 18 and 32 years old with experience playing videogames were enrolled in this study. Participants completed assessments in five areas: demographics, self-report questionnaires, cognitive performance, physical performance, and gaming performance. Participants self-reported Overwatch ranking and physical activity participation (Pediatric Physical Activity Measure), and grip strength was measured with a handheld dynamometer. Seven domains of physical, mental, and social health and well-being were measured with the Patient Reported Outcomes Measurement Information System (PROMIS-29). The List Sorting Working Memory Test and Picture Sequence Memory Test from the National Institutes of Health (NIH) Toolbox Cognition Batteries were used to measure cognitive performance. Finally, esports performance was measured using a series of tasks through Alienware Academy and AIM Booster to record accuracy, reaction time, and targets hit. Participants were separated into high and low ranking groups for comparisons. This sample of esport athletes was similar to the general population for grip strength, each of the PROMIS-29 metrics, the List Sorting Working Memory Test, and the Picture Sequence Memory Test. Reaction time was the variable with the only significant difference between ranking groups.

Conclusion: This study represents a primary investigation of esport athletes using a holistic approach. By incorporating physical and cognitive components, the most important factors to esport athletes' health and performance can be better understood and applied.

试验性研究中大学生体育运动员的正常表现特征。
目的:本研究旨在全面评估电竞运动员的身体和认知属性:46名年龄在18至32岁之间、有电子游戏经验的成年人参加了这项研究。参与者完成了五个方面的评估:人口统计学、自我报告问卷、认知表现、身体表现和游戏表现。参与者自我报告了《守望先锋》排名和体育活动参与情况(儿童体育活动测量),并使用手持测力计测量了握力。患者报告结果测量信息系统(PROMIS-29)测量了身体、心理和社会健康与幸福的七个领域。美国国立卫生研究院(NIH)工具箱认知测验中的列表排序工作记忆测验和图片序列记忆测验用于测量认知能力。最后,通过 Alienware Academy 和 AIM Booster 的一系列任务来测量电竞表现,以记录准确性、反应时间和目标命中率。参与者被分为高排名组和低排名组进行比较。在握力、PROMIS-29 的各项指标、列表排序工作记忆测试和图片序列记忆测试方面,这些电竞运动员样本与普通人群相似。反应时间是排名组之间唯一有显著差异的变量:本研究采用综合方法对电竞运动员进行了初步调查。通过结合身体和认知因素,可以更好地理解和应用影响电竞运动员健康和表现的最重要因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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