Beyond Video Game Competition: Novel Dimensions of Live Esports Event Experiences Through Co-Creation

Shinyong Jung, Jijun Chen, Liping A. Cai
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Abstract

This study explores the experience of in-person esports events from attendees’ perspectives by integrating the co-creation concept into the experience economy framework. The study adopted a mixed-methods approach to investigate the underlying psychological mechanism of attendees to actively participate in experience co-creation. The quantitative results validated the experience economy scale within the esports event context. Facilitated by Leximancer, qualitative findings revealed that co-creation elements are key ingredients that contribute to the quality of event experiences. The co-created experience at in-person esports events involves interactions among multiple actors, the physical environment, and other contributing factors that shape the overall experience. The study identified four key dimensions as crucial factors in co-creating a high-quality esports experience: shared fantasy world, immersive experience, social-learning experience, and active engagement. The proposed framework sheds light on a better understanding of the quality of experiences in esports events and provides valuable insights for industry practitioners.
超越电子游戏竞赛:通过共同创造实现现场电竞赛事体验的新维度
本研究将共创概念纳入体验经济框架,从参与者的角度探讨了现场电竞赛事的体验。研究采用了混合方法来探究参与者积极参与体验共创的潜在心理机制。定量结果验证了电竞赛事中的体验经济量表。在 Leximancer 的帮助下,定性结果显示,共创元素是提高活动体验质量的关键因素。现场电竞活动中的共创体验涉及多个参与者之间的互动、物理环境以及塑造整体体验的其他促成因素。研究确定了四个关键维度,作为共同创造高质量电竞体验的关键因素:共同的幻想世界、身临其境的体验、社交学习体验和积极参与。所提出的框架有助于更好地理解电竞活动的体验质量,并为行业从业者提供了宝贵的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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