Learning Enzyme Concept through BioMan Enzymatic: An HTML Simulation Game

Kristoffer Paul Obispo
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引用次数: 0

Abstract

This research examined the impact of the HTML-based simulation game "BIOMAN: Enzymatic" on first-year students' grasp and retention of enzyme-related biology concepts. In the academic year 2022-2023, 70 students participated in the study. The game effectively improved student performance across three classes, evidenced by significant increases in mean scores from pre-tests to post-tests. Statistical analyses, including paired t-tests and ANOVA, confirmed the significance of these improvements, ruling out chance as the cause. These findings emphasize the value of simulation games in science education, boosting engagement, motivation, and understanding. The study encourages educators to integrate such technology into teaching, advocating for personalized learning, active methods, and ongoing innovation.
通过 BioMan Enzymatic 学习酶的概念:HTML 模拟游戏
本研究探讨了基于HTML的模拟游戏 "BIOMAN: Enzymatic "对一年级学生掌握和保持与酶相关的生物学概念的影响。在 2022-2023 学年,共有 70 名学生参与了这项研究。该游戏有效提高了三个班级学生的成绩,从测试前到测试后的平均分均有显著提高。包括配对 t 检验和方差分析在内的统计分析证实了这些提高的显著性,排除了偶然因素的影响。这些发现强调了模拟游戏在科学教育中的价值,即提高参与度、积极性和理解力。该研究鼓励教育工作者将此类技术融入教学,倡导个性化学习、积极的方法和持续的创新。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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