Technological Immersion and Delegation to Virtual Agents

IF 2.4 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Ningyuan Sun, Jean Botev
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引用次数: 0

Abstract

Interacting with virtual agents in immersive settings is becoming increasingly common thanks to the proliferation of dedicated media devices, such as consumer-grade virtual and augmented reality headsets. These technologies offer many advantages, e.g., in terms of presence and engagement, and can impact user behavior and attitudes toward virtual agents. Recognizing and understanding these effects is essential, especially in critical contexts involving the delegation of high-stake decisions to virtual agents. This article presents two experiments that explore users’ delegatory behavior toward virtual agents experienced via different media devices that vary in their technological immersion, i.e., a device’s technical capacity to deliver immersive experiences. The experiments’ results suggest that technological immersion is not a significant factor in users’ delegation decisions. Thus, for virtual agents designed to carry out critical tasks, developers may focus on other relevant factors, such as agents’ trustworthiness or performance.
技术沉浸和委托虚拟代理
由于专用媒体设备(如消费级虚拟和增强现实头盔)的普及,在身临其境的环境中与虚拟代理互动变得越来越普遍。这些技术提供了许多优势,例如在临场感和参与度方面,同时也会影响用户的行为和对虚拟代理的态度。认识和理解这些影响至关重要,尤其是在涉及将高风险决策委托给虚拟代理的关键环境中。本文介绍了两个实验,探讨了用户通过不同媒体设备体验虚拟代理时的委托行为,这些设备的技术沉浸感(即设备提供沉浸式体验的技术能力)各不相同。实验结果表明,技术沉浸感并不是影响用户委托决策的重要因素。因此,对于旨在执行关键任务的虚拟代理来说,开发人员可以关注其他相关因素,如代理的可信度或性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Multimodal Technologies and Interaction
Multimodal Technologies and Interaction Computer Science-Computer Science Applications
CiteScore
4.90
自引率
8.00%
发文量
94
审稿时长
4 weeks
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