The conceptual model of digital historical quantorium: Methods of designing the additional educational environment for teaching History

D. Belyaev, N. A. Frolova, Aleksey Sergeevich Terletskiy
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Abstract

The aim of the research is to model the architecture of the educational environment of the digital historical quantorium. Based on the dynamics of the emergence and the experience of profiling quantoriums, the article identifies their characteristic subject specialization. The possibility of creating a historical quantorium as a special educational space relevant to modern technoculture is considered. The scientific novelty of the work lies in identifying three educational clusters of the digital historical quantorium – video gaming, virtual reality, and augmented reality. Specific screen-digital educational activities are also modelled and serve as forms of teaching various aspects of History. The research resulted in the formation of a conceptual technological understanding of the possible clusters of the digital historical quantorium. Besides, a methodological toolkit for working in this educational environment was outlined, which can complement and update modern practices and approaches to the study of History.
数字历史量子库的概念模型:为历史教学设计附加教育环境的方法
该研究旨在为数字历史量子馆的教育环境架构建模。根据量子馆出现的动态和剖析量子馆的经验,文章确定了量子馆的学科专业特点。文章考虑了将历史量子馆创建为与现代技术文化相关的特殊教育空间的可能性。这项工作的科学新颖性在于确定了数字历史量子馆的三个教育集群--视频游戏、虚拟现实和增强现实。此外,还模拟了具体的屏幕数字教育活动,并将其作为历史教学的各种形式。这项研究的成果是形成了对数字历史量子中心可能集群的概念性技术理解。此外,还概述了在这种教育环境中工作的方法工具包,它可以补充和更新现代历史研究的实践和方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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