Orchestra: A Toolbox for Live Music Performances in a Web-Based Metaverse

IF 1.1 4区 工程技术 Q3 ACOUSTICS
Damian T. Dziwis, Henrik von Coler, Christoph Pörschmann
{"title":"Orchestra: A Toolbox for Live Music Performances in a Web-Based Metaverse","authors":"Damian T. Dziwis, Henrik von Coler, Christoph Pörschmann","doi":"10.17743/jaes.2022.0096","DOIUrl":null,"url":null,"abstract":"As the potential of networked multiuser virtual environments increases under the concept of the metaverse, so do the interest and artistic possibilities of using them for live music performances. Live performances in online metaverse environments offer an easy and environmentally friendly way to bring together artists and audiences from all over the world. Virtualization also enables countless possibilities for designing and creating artistic experiences and new performance practices. For many years, live performances have been established on various virtual platforms, which differ significantly in terms of possible performance practices, user interaction, immersion, and usability. With Orchestra, we are developing an open-source toolbox that uses the Web Audio Application Programming Interface to realize live performances with various performance practices for web-based metaverse environments. Possibilities vary from live streaming of volumetric audio and video, live coding in multiple (including audiovisual) programming languages, to performing with generative algorithms or virtual instruments developed in Pure Data. These can be combined in various ways and also be used for telematic/networked music ensembles, interactive virtual installations, or novel performance concepts. In this paper, we describe the development and scope of the Orchestra toolbox, as well as use cases that illustrate the artistic possibilities.","PeriodicalId":50008,"journal":{"name":"Journal of the Audio Engineering Society","volume":"14 3","pages":""},"PeriodicalIF":1.1000,"publicationDate":"2023-11-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of the Audio Engineering Society","FirstCategoryId":"5","ListUrlMain":"https://doi.org/10.17743/jaes.2022.0096","RegionNum":4,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"ACOUSTICS","Score":null,"Total":0}
引用次数: 0

Abstract

As the potential of networked multiuser virtual environments increases under the concept of the metaverse, so do the interest and artistic possibilities of using them for live music performances. Live performances in online metaverse environments offer an easy and environmentally friendly way to bring together artists and audiences from all over the world. Virtualization also enables countless possibilities for designing and creating artistic experiences and new performance practices. For many years, live performances have been established on various virtual platforms, which differ significantly in terms of possible performance practices, user interaction, immersion, and usability. With Orchestra, we are developing an open-source toolbox that uses the Web Audio Application Programming Interface to realize live performances with various performance practices for web-based metaverse environments. Possibilities vary from live streaming of volumetric audio and video, live coding in multiple (including audiovisual) programming languages, to performing with generative algorithms or virtual instruments developed in Pure Data. These can be combined in various ways and also be used for telematic/networked music ensembles, interactive virtual installations, or novel performance concepts. In this paper, we describe the development and scope of the Orchestra toolbox, as well as use cases that illustrate the artistic possibilities.
管弦乐队基于网络的元宇宙中的现场音乐表演工具箱
在元宇宙概念下,网络多用户虚拟环境的潜力与日俱增,将其用于现场音乐表演的兴趣和艺术可能性也随之增加。在线元宇宙环境中的现场表演为汇集世界各地的艺术家和观众提供了一种简便、环保的方式。虚拟化还为设计和创造艺术体验和新的表演实践提供了无数可能性。多年来,现场表演一直建立在各种虚拟平台上,这些平台在可能的表演实践、用户互动、沉浸感和可用性方面存在很大差异。通过 Orchestra,我们正在开发一个开源工具箱,使用网络音频应用编程接口,在基于网络的元宇宙环境中实现各种表演实践的现场表演。其可能性多种多样,包括体积音频和视频的现场直播、多种(包括视听)编程语言的现场编码,以及使用纯数据开发的生成算法或虚拟乐器进行表演。这些功能可以多种方式组合,也可用于远程/网络音乐合奏、交互式虚拟装置或新颖的表演概念。在本文中,我们将介绍管弦乐队工具箱的开发和范围,以及说明艺术可能性的使用案例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Journal of the Audio Engineering Society
Journal of the Audio Engineering Society 工程技术-工程:综合
CiteScore
3.50
自引率
14.30%
发文量
53
审稿时长
1 months
期刊介绍: The Journal of the Audio Engineering Society — the official publication of the AES — is the only peer-reviewed journal devoted exclusively to audio technology. Published 10 times each year, it is available to all AES members and subscribers. The Journal contains state-of-the-art technical papers and engineering reports; feature articles covering timely topics; pre and post reports of AES conventions and other society activities; news from AES sections around the world; Standards and Education Committee work; membership news, patents, new products, and newsworthy developments in the field of audio.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信