Penggambaran perpustakaan dan pustakawan dalam role playing game Genshin Impact

Qoonitah Amiza Rahma, Nina Mayesti
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Abstract

Introduction. This study discusses reception analysis regarding the depiction of libraries and librarians in the role-playing game (RPG) Genshin Impact, particularly House of Daena as the most extensive library and Lisa as the librarian at the Knights of Favonius Library. Through Genshin Impact, the description of libraries and librarians is examined through a different approach from research in other media. Data Collection Methods. This study use a qualitative method with a reception study approach. The data collection techniques with in-depth interviews was conducted using a purposive sampling technique with five informants. Data Analysis. The data is analyzed by reducing, presenting data, and drawing conclusions. Results and Discussion. The results showed that (1) the informant, as a player, had the view that the Knight of Favonius Library and House of Daena the same as library in real world; and (2) Lisa and Katayoun, as librarians, described as more friendly and professional than the real librarians. Conclusion. The depiction of libraries and librarians in Genshin Impact presents a positive impression that is expected to improve the views of library users in the real world.
角色扮演游戏《源泉影响》中对图书馆和图书馆员的描述
导言。本研究讨论了关于角色扮演游戏(RPG)《源氏物语》中图书馆和图书管理员的描述的接受分析,尤其是作为最大型图书馆的戴娜之家和作为法沃尼乌斯骑士图书馆图书管理员的丽莎。通过《玄心冲击》,我们采用了与其他媒体研究不同的方法来研究对图书馆和图书管理员的描述。 数据收集方法。本研究采用的是定性研究法和接收研究法。采用有目的的抽样技术,对五名信息提供者进行了深度访谈,从而收集数据。 数据分析。通过还原、展示数据和得出结论来分析数据。 结果与讨论。结果显示:(1) 作为玩家的信息提供者认为法沃尼乌斯骑士图书馆和戴娜之家与现实世界中的图书馆相同;(2) 作为图书管理员的丽莎和卡塔尤恩比现实中的图书管理员更友好、更专业。 结论元心 Impact》中对图书馆和图书馆员的描述给人留下了积极的印象,有望改善现实世界中图书馆用户对图书馆的看法。
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12 weeks
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