Harnessing Geek Culture for Mental Health Transformation: A Proposed Theory in Psychology

Anthony Bean
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Abstract

This paper presents a revolutionary theory in psychology, delving into the transformative possibilities of utilizing geek culture as a potent catalyst for behavioral change. In contemporary society, geek culture, defined by fervent interests in video games, comics, science fiction, and technology, has emerged as a prominent and influential force. The theory advanced here contends that the captivating and immersive qualities inherent in geek culture can serve as a compelling tool to shape and redirect behaviors. By leveraging the passion and engagement fostered within geek communities, this theory proposes a distinctive avenue for psychological intervention. It explores the prospect of channeling the intrinsic motivation and communal dynamics prevalent in geek culture to enact meaningful and positive changes in individuals' behaviors. This innovative approach signifies a departure from conventional psychological interventions, positioning geek culture as an untapped resource with the potential to redefine the landscape of behavioral change strategies.
利用极客文化促进心理健康转型:心理学中的一个拟议理论
本文提出了心理学中的一个革命性理论,深入探讨了利用极客文化作为行为改变的有效催化剂所带来的变革可能性。在当代社会中,由对电子游戏、漫画、科幻小说和技术的狂热兴趣所定义的极客文化已成为一股突出而有影响力的力量。本文提出的理论认为,极客文化所固有的吸引人和身临其境的特质可以成为塑造和引导行为的有力工具。通过利用在极客社区中培养起来的激情和参与感,该理论提出了一种独特的心理干预途径。它探讨了如何引导极客文化中普遍存在的内在动力和社区动力,使个人行为发生有意义的积极变化。这种创新的方法与传统的心理干预不同,它将极客文化定位为一种尚未开发的资源,具有重新定义行为改变策略的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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