An Ethical Perspective on Loot Box Purchasing - Examining Psychosocial Antecedents and the Association with Indebtedness

Jussi Nyrhinen, Anu Sirola, Lauri Frank, Terhi‐Anna Wilska
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Abstract

Loot boxes are popular random reward mechanisms in digital games, attracting players to invest real money to enhance their gaming experiences. Loot boxes share striking similarities to gambling and might contribute to one’s economic strain, but more research is needed on the underlying vulnerabilities and motivational traits in loot box purchasing. This paper examines associations with self-reported increase in loot box purchasing and debt problems during the first year of the COVID-19 pandemic. International survey data were collected in 2021, consisting of Finnish, Swedish, and British respondents (N = 2,991) aged 18 to 75. Partial least squares modeling was used as an analytical technique. The findings bring valuable insight into the underlying psychosocial and motivational factors in loot box purchasing and its association with indebtedness.
从伦理角度看 "掠夺箱 "购买--研究社会心理前因及其与负债的关系
战利品箱是数字游戏中流行的随机奖励机制,吸引玩家投入真金白银来提升游戏体验。战利品箱与赌博有着惊人的相似之处,可能会导致个人经济紧张,但还需要对战利品箱购买的潜在脆弱性和动机特征进行更多研究。本文研究了在 COVID-19 大流行的第一年,自我报告的战利品箱购买量增加与债务问题之间的关联。国际调查数据收集于 2021 年,包括芬兰、瑞典和英国受访者(N = 2991),年龄在 18 岁至 75 岁之间。采用偏最小二乘法建模作为分析技术。研究结果为我们深入了解战利品盒购买的潜在社会心理和动机因素及其与负债的关系提供了宝贵的视角。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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