Study on Mathematics Teaching Based on Virtual Reality in China

Jianing Tao, Zezhong Yang
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Abstract

Virtual Reality (VR) is of great relevance in improving the teaching quality of mathematics and students' interest in learning mathematics. In recent years, some scholars have conducted research on mathematics teaching based on VR in China, but there has not yet been any literature that summarizes and sorts out them. To establish the aspects included in the current resources on VR-based mathematics teaching and find out the shortcomings and gaps in the current research. This paper adopts the method of literature analysis to read, summarize, and organize the previous related studies, and draws the following conclusions: (1) Previous research mainly focuses on five aspects, namely, the advantages and significance of VR in mathematics teaching, suggestions for mathematics teaching based on VR, strategies for VR-based mathematics classes, shortcomings and challenges of VR-based teaching, as well as practical explorations of VR-based teaching. (2) The methods of research are relatively single, mainly qualitative research and less quantitative research. (3) There are some blank spots in the research. First, Most of the research on VR-based classes is based on the content of the curriculum compulsory education, with less research based on senior high school, middle colleges and university. Second, the research focuses mainly on the teaching of the Geometry section, with less coverage of other curriculum sections. Third, although some scholars have put forward specific teaching ideas for the use of VR in math classes, most of them have not yet been implemented in practice. So it is necessary for future research to conduct deeper research on VR-based mathematics teaching with more diverse research methods on the basis of existing research, to make suggestions on the effective use of VR in mathematics teaching.
中国基于虚拟现实的数学教学研究
虚拟现实(VR)对于提高数学教学质量和学生学习数学的兴趣具有重要意义。近年来,国内有学者对基于 VR 的数学教学进行了研究,但尚未有文献对其进行总结和梳理。为了确定目前基于 VR 的数学教学资源所包含的方面,找出目前研究中的不足和空白。本文采用文献分析的方法,对前人的相关研究进行解读、归纳和整理,得出以下结论:(1)前人的研究主要集中在五个方面,即VR在数学教学中的优势和意义、基于VR的数学教学建议、基于VR的数学课堂策略、基于VR教学的不足与挑战以及基于VR教学的实践探索。(2)研究方法较为单一,以定性研究为主,定量研究较少。(3)研究存在一些空白点。一是基于 VR 课的研究大多基于义务教育阶段的课程内容,基于高中、中专、大学的研究较少。第二,研究主要集中在几何部分的教学,对其他课程内容涉及较少。第三,虽然有学者提出了在数学课堂中使用 VR 的具体教学思路,但大多还未付诸实践。因此,今后的研究有必要在已有研究的基础上,以更多样的研究方法对基于 VR 的数学教学进行更深入的研究,为 VR 在数学教学中的有效运用提出建议。
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