Study of short-term visual memory of athletes in cyclic sports, martial arts and esports

IF 0.7 Q4 HOSPITALITY, LEISURE, SPORT & TOURISM
Svitlana Piatysotska, L. Podrigalo, V. Romanenko, Alina Melnyk, Valeriia Halashko, Sviatoslav Koval
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Abstract

Background and Study Aim.  To carry out a comparative analysis of indicators of short-term visual memory in athletes of cyclic sports (short track), martial arts (karate, taekwondo) and esports (CS:GO). Material and Methods. The study involved athletes of percussion martial arts (n=13, age 18.8±0.52, experienced athletes), elite players of semi-professional CS:GO teams (n=10, age 19.2±0.50), short track speed skaters (n=12, age 19.1±0.25, experienced athletes). Short-term visual memory was determined using a special program for tablet computers running iOS. Results. Certain trends have been established regarding the characteristics of the state of the body of elite athletes in martial arts, short track and esports in terms of averaged indicators. In terms of the short-term visual memory coefficient and the average percentage of errors, martial arts athletes showed the best result, and short trackers showed the worst result. The shortest average test duration was recorded for short trackers. At certain stages of the test, they dominated athletes of other specializations in terms of reaction time. However, the trend towards faster response was associated with a decrease in the accuracy of the selection, that is, a greater percentage of errors. Cyberathletes and martial arts athletes were characterized by better adaptive abilities than short track athletes. Conclusions. The specificity of sports activities of cyberathletes determined the best results of the most difficult stage of the test both in terms of speed and accuracy. This criterion can be recommended for esports selection and prediction. The control of the cognitive functions of athletes is expedient in the course of monitoring their physical condition and is a promising direction for predicting the reliability and success of competitive activity.
周期性运动、武术和电子竞技运动员的短期视觉记忆研究
背景和研究目的。 对周期性运动(短道速滑)、武术(空手道、跆拳道)和电竞(CS:GO)运动员的短期视觉记忆指标进行比较分析。材料和方法。研究对象包括打击乐武术运动员(人数=13,年龄18.8±0.52,经验丰富的运动员)、半职业《CS:GO》战队精英玩家(人数=10,年龄19.2±0.50)、短道速滑运动员(人数=12,年龄19.1±0.25,经验丰富的运动员)。使用运行 iOS 系统的平板电脑专用程序测定短期视觉记忆。结果从平均指标来看,武术、短道速滑和电子竞技精英运动员的身体状态特征呈现出一定的趋势。在短期视觉记忆系数和平均错误率方面,武术运动员的结果最好,短跑运动员的结果最差。短跑运动员的平均测试时间最短。在测试的某些阶段,短跑运动员在反应时间方面超过了其他专业的运动员。然而,反应速度加快的同时,选择的准确性却降低了,也就是说,错误的比例增加了。与短道速滑运动员相比,网络运动员和武术运动员的适应能力更强。结论网络运动员体育活动的特殊性决定了他们在最难的测试阶段无论在速度还是准确性方面都能取得最佳成绩。这一标准可推荐用于电竞选拔和预测。在监测运动员身体状况的过程中,对运动员认知功能的控制是一种权宜之计,也是预测竞技活动可靠性和成功率的一个有前途的方向。
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来源期刊
Pedagogy of Physical Culture and Sports
Pedagogy of Physical Culture and Sports Social Sciences-Education
CiteScore
2.00
自引率
0.00%
发文量
45
审稿时长
6 weeks
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