Metaverse application, flow experience, and Gen-Zers’ participation intention of intangible cultural heritage communication

Yuhua Cao , Xiaoli Qu , Xiangfen Chen
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Abstract

With outstanding advantages in virtuality, immersion, connectivity, and openness, the application of the Metaverse in the development of intangible cultural heritage has demonstrated great potential to enhance Gen-Zers’ participation intention, but the effect and its mechanism remain unclear. This study constructs a theoretical model based on the stimuli-organism-response (SOR) theory, the DeLone and McLean model of information system (IS) success (D&M) model, and flow theory, and conducts an empirical study using a structural equation model and regression analysis based on questionnaire survey data in China to uncover whether and how Metaverse application exerts its impact. Results show that Metaverse application can enhance Gen-Zers’ participation intention in the communication of intangible cultural heritage, and their mechanism follows a chain path of “stimulus-state-response” under the joint action of “technology-individual-environment” in which Metaverse application is the key stimulus factor, flow experience is the mediator, and self-efficacy and subjective norm are moderators. The findings can offer new insights for research on Metaverse application from the perspectives of consequences and effects and can also provide practical implications for Metaverse application as well as the development and communication of intangible cultural heritage.

非物质文化遗产传播中的 "元应用"、"流动体验 "与 "新生代 "的参与意愿
凭借虚拟性、沉浸性、连通性和开放性等突出优势,在非物质文化遗产开发中应用 "元海外"(Metaverse)在增强 "Z世代 "参与意愿方面展现出巨大潜力,但其效果及其机制仍不明确。本研究基于刺激-组织-反应(SOR)理论、信息系统(IS)成功的德隆和麦克莱恩模型(D&M)以及流动理论,构建了一个理论模型,并利用结构方程模型和基于中国问卷调查数据的回归分析进行了实证研究,以揭示Metaverse应用是否以及如何产生影响。研究结果表明,Metaverse 应用能增强 "创一代 "在非物质文化遗产传播中的参与意愿,其作用机制遵循 "技术-个体-环境 "共同作用下的 "刺激-状态-反应 "链式路径,其中 Metaverse 应用是关键刺激因素,流动体验是中介因素,自我效能感和主观规范是调节因素。研究结果可以从后果和效应的角度为元数据应用研究提供新的启示,也可以为元数据应用以及非物质文化遗产的开发和传播提供现实意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
7.50
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