A logical modeling of the Yōkai board game

IF 1.4 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Jorge Fernandez, Dominique Longin, Emiliano Lorini, Frédéric Maris
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引用次数: 0

Abstract

We present an epistemic language for representing an artificial player’s beliefs and actions in the context of the Yōkai board game. Yōkai is a cooperative game which requires a combination of Theory of Mind (ToM), temporal and spatial reasoning to be played effectively by an artificial agent. We show that the language properly accounts for these three dimensions and that its satisfiability problem is NP-complete. This opens up the possibility of exploiting SAT techniques for automating reasoning of an artificial player in the context of the Yōkai board-game.
阳海棋盘游戏的逻辑建模
我们以 "阳海 "棋盘游戏为背景,介绍了一种表示人工玩家信念和行动的认识论语言。Yōkai是一种合作游戏,需要结合心智理论(ToM)、时间推理和空间推理,人工代理才能有效地进行游戏。我们的研究表明,该语言恰当地考虑了这三个维度,而且其可满足性问题是NP完备的。这就为利用 SAT 技术在阳海棋盘游戏中实现人工棋手的自动推理提供了可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
AI Communications
AI Communications 工程技术-计算机:人工智能
CiteScore
2.30
自引率
12.50%
发文量
34
审稿时长
4.5 months
期刊介绍: AI Communications is a journal on artificial intelligence (AI) which has a close relationship to EurAI (European Association for Artificial Intelligence, formerly ECCAI). It covers the whole AI community: Scientific institutions as well as commercial and industrial companies. AI Communications aims to enhance contacts and information exchange between AI researchers and developers, and to provide supranational information to those concerned with AI and advanced information processing. AI Communications publishes refereed articles concerning scientific and technical AI procedures, provided they are of sufficient interest to a large readership of both scientific and practical background. In addition it contains high-level background material, both at the technical level as well as the level of opinions, policies and news.
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