Exploring the intersections of TAM and TRI models in middle school VR technology acceptance

IF 1.9 Q2 EDUCATION & EDUCATIONAL RESEARCH
Xiao Ping Lin, Bin Bin Li, Mingshu Zhang, Zhi Yang
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引用次数: 0

Abstract

In recent years, the attitudes of middle school principals toward virtual reality (VR) have received much attention from the educational technology community. As VR continues to gain popularity in education, researchers have begun to explore middle school principals’ perceptions of VR using the Technology Acceptance Model (TAM) (perceived usefulness, and perceived ease of use) and Technology Readiness Index (TRI) (optimism, innovativeness, discomfort, and insecurity) models to explore middle school principals’ perceptions of VR. This helps to reveal the influencing factors of middle school principals’ acceptance of VR, which in turn provides theoretical support and guidance for promoting the application of VR in education.To explore the factors influencing the acceptance of VR by middle school principals. We searched several databases such as Google, Scopus, and Elsevier. We focused on peer-reviewed English-language publications on VR, TAM, TRI, and middle school education from 2013 to 2023.Through the literature review, we found that middle school principals’ intention to use VR was significantly influenced by the TAM (perceived usefulness, perceived ease of use) and TRI (optimism, innovation, discomfort, and insecurity) models. In addition, there was some degree of intersection between the dimensions of the TRI and TAM models.VR has been widely recognized by middle school principals as an educational tool. By providing an immersive and interactive experience, VR can be effective in improving the efficiency of school operations to a great extent.
探索中学 VR 技术接受过程中 TAM 和 TRI 模型的交叉点
近年来,中学校长对虚拟现实(VR)的态度受到了教育技术界的广泛关注。随着虚拟现实技术在教育领域的不断普及,研究者们开始采用技术接受模型(TAM)(感知有用性和感知易用性)和技术准备指数(TRI)(乐观、创新、不适和不安全感)模型来探讨中学校长对虚拟现实技术的看法。这有助于揭示中学校长接受 VR 的影响因素,进而为促进 VR 在教育中的应用提供理论支持和指导。我们检索了 Google、Scopus 和 Elsevier 等多个数据库。通过文献综述,我们发现中学校长使用 VR 的意向受到 TAM(感知有用性、感知易用性)和 TRI(乐观、创新、不适和不安全感)模型的显著影响。此外,TRI 模型和 TAM 模型的各个维度之间存在一定程度的交叉。通过提供身临其境的互动体验,VR 可在很大程度上有效提高学校运作的效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Frontiers in Education
Frontiers in Education Social Sciences-Education
CiteScore
2.90
自引率
8.70%
发文量
887
审稿时长
14 weeks
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