IdMotif: An Interactive Motif Identification in Protein Sequences.

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
IEEE Computer Graphics and Applications Pub Date : 2024-05-01 Epub Date: 2024-06-21 DOI:10.1109/MCG.2023.3345742
Ji Hwan Park, Vikash Prasad, Sydney Newsom, Fares Najar, Rakhi Rajan
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引用次数: 0

Abstract

This article presents a visual analytics framework, idMotif, to support domain experts in identifying motifs in protein sequences. A motif is a short sequence of amino acids usually associated with distinct functions of a protein, and identifying similar motifs in protein sequences helps us to predict certain types of disease or infection. idMotif can be used to explore, analyze, and visualize such motifs in protein sequences. We introduce a deep-learning-based method for grouping protein sequences and allow users to discover motif candidates of protein groups based on local explanations of the decision of a deep-learning model. idMotif provides several interactive linked views for between and within protein cluster/group and sequence analysis. Through a case study and experts' feedback, we demonstrate how the framework helps domain experts analyze protein sequences and motif identification.

idMotif:蛋白质序列中的交互式动机识别
本文介绍了一个可视化分析框架 idMotif,以支持领域专家识别蛋白质序列中的主题。动机是氨基酸的一个短序列,通常与蛋白质的不同功能相关联,识别蛋白质序列中的类似动机有助于预测某些类型的疾病或感染。我们引入了一种基于深度学习的方法来对蛋白质序列进行分组,并允许用户根据深度学习模型决策的局部解释来发现蛋白质组的候选主题。idMotif 提供了几种交互式链接视图,用于蛋白质聚类/组和序列分析之间和内部的分析。通过案例研究和专家反馈,我们展示了该框架如何帮助领域专家分析蛋白质序列和主题识别。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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