{"title":"Science-Based Educational Escape Games: A Game Design Methodology","authors":"Tal Yachin, Miri Barak","doi":"10.1007/s11165-023-10143-4","DOIUrl":null,"url":null,"abstract":"<p>The growing trend of “escape games” in science education instigates debate over their pedagogical value, with researchers calling for more emphasis on theory-based design processes. Thus, the current study’s goal was to identify situated learning components that can be associated with educational escape games and to generate a methodology that integrates these components into the design of science-based educational escape games. Applying the deductive content analysis approach, data were collected through a survey and semi-structured interviews among 54 science teachers and seven game design experts. Four situated learning components, authentic situations, scientific contents, collaborative learning, and self-reflection, were associated with the design of educational escape games. In addition, <i>planning</i> and <i>evaluation</i> were identified as important attributes of game design methodology, with each stage including three iterative sequential inner stages associated with two or more situated learning components. The study contributes new insights to the domain of science-based educational escape games, providing guidelines and examples for science teachers and game developers.</p>","PeriodicalId":47988,"journal":{"name":"Research in Science Education","volume":"6 9","pages":""},"PeriodicalIF":2.2000,"publicationDate":"2023-11-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Research in Science Education","FirstCategoryId":"95","ListUrlMain":"https://doi.org/10.1007/s11165-023-10143-4","RegionNum":3,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 0
Abstract
The growing trend of “escape games” in science education instigates debate over their pedagogical value, with researchers calling for more emphasis on theory-based design processes. Thus, the current study’s goal was to identify situated learning components that can be associated with educational escape games and to generate a methodology that integrates these components into the design of science-based educational escape games. Applying the deductive content analysis approach, data were collected through a survey and semi-structured interviews among 54 science teachers and seven game design experts. Four situated learning components, authentic situations, scientific contents, collaborative learning, and self-reflection, were associated with the design of educational escape games. In addition, planning and evaluation were identified as important attributes of game design methodology, with each stage including three iterative sequential inner stages associated with two or more situated learning components. The study contributes new insights to the domain of science-based educational escape games, providing guidelines and examples for science teachers and game developers.
期刊介绍:
2020 Five-Year Impact Factor: 4.021
2020 Impact Factor: 5.439
Ranking: 107/1319 (Education) – Scopus
2020 CiteScore 34.7 – Scopus
Research in Science Education (RISE ) is highly regarded and widely recognised as a leading international journal for the promotion of scholarly science education research that is of interest to a wide readership.
RISE publishes scholarly work that promotes science education research in all contexts and at all levels of education. This intention is aligned with the goals of Australasian Science Education Research Association (ASERA), the association connected with the journal.
You should consider submitting your manscript to RISE if your research:
Examines contexts such as early childhood, primary, secondary, tertiary, workplace, and informal learning as they relate to science education; and
Advances our knowledge in science education research rather than reproducing what we already know.
RISE will consider scholarly works that explore areas such as STEM, health, environment, cognitive science, neuroscience, psychology and higher education where science education is forefronted.
The scholarly works of interest published within RISE reflect and speak to a diversity of opinions, approaches and contexts. Additionally, the journal’s editorial team welcomes a diversity of form in relation to science education-focused submissions. With this in mind, RISE seeks to publish empirical research papers.
Empircal contributions are:
Theoretically or conceptually grounded;
Relevant to science education theory and practice;
Highlight limitations of the study; and
Identify possible future research opportunities.
From time to time, we commission independent reviewers to undertake book reviews of recent monographs, edited collections and/or textbooks.
Before you submit your manuscript to RISE, please consider the following checklist. Your paper is:
No longer than 6000 words, including references.
Sufficiently proof read to ensure strong grammar, syntax, coherence and good readability;
Explicitly stating the significant and/or innovative contribution to the body of knowledge in your field in science education;
Internationalised in the sense that your work has relevance beyond your context to a broader audience; and
Making a contribution to the ongoing conversation by engaging substantively with prior research published in RISE.
While we encourage authors to submit papers to a maximum length of 6000 words, in rare cases where the authors make a persuasive case that a work makes a highly significant original contribution to knowledge in science education, the editors may choose to publish longer works.