Dental Case, a Brazilian Serious Game for Supporting Decision-making in the Dental Clinic: A Case Study

Camila Huanca, Deise Garrido, Mário Teixeira, Alana Oliveira, Paola Trindade, Ana Emilia Figueiredo, Ana Estela Haddad
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Abstract

Background: Games are intrinsic to society and are used to represent a wide variety of human activities. Contemporary society has been digitalized, and the habit of playing games has naturally migrated to the digital environment. The use of digital games in education, where they are known as serious games, has given rise to the introduction of new educational approaches for dental students and dentists, which complement traditional approaches. A brief conceptual outline of games can help broaden our understanding thereof in social and educational contexts. Objective: To report the designing and development of a serious game for decision-making in clinical case management in the field of dentistry, for use as a complementary teaching tool. Method: The method used was a case study to describe the development of the content and narrative of a Brazilian serious game for decision-making in the dental clinic, called Dental Case. A player in Dental Case takes on the role of a dentist during a consultation, with the mission of completing the steps of anamnesis, clinical examination, complementary examination, diagnosis, and treatment. The clinical cases presented in the game were designed to resemble real-life decision-making situations in the dental clinic of a primary healthcare setting. The content developed was reviewed and validated by specialists, from both a technical and pedagogical point of view, and then included in the game software by an information technology (IT) team. Results: Dental Case was developed from a set of clinical cases. The game targets dental professionals and students, and its goal is to lend support to the teaching of decision-making in the different stages of clinical care. The game is freely available on the web, and on the Play Store and Apple Store mobile application platforms. Conclusions: The resources made available by Dental Case constitute a new complementary pedagogical approach, and a tool for the application of educational technologies in dentistry, which can contribute to expanding the scale and reach of educational activities. Future research is warranted to investigate the effectiveness of Dental Case in promoting learning and should include an evaluation of its performance by its users.
牙科案例,在牙科诊所支持决策的巴西严肃游戏:一个案例研究
背景:游戏是社会固有的,被用来代表各种各样的人类活动。当代社会已经数字化,玩游戏的习惯自然也迁移到了数字环境中。在教育中使用数字游戏,它们被称为严肃游戏,已经为牙科学生和牙医引入了新的教育方法,这是对传统方法的补充。简单的游戏概念概述可以帮助我们在社会和教育背景下扩大对游戏的理解。目的:报道一种用于临床病例管理决策的严肃游戏的设计与开发,并将其作为辅助教学工具。方法:使用的方法是一个案例研究来描述巴西牙科诊所决策严肃游戏的内容和叙述的发展,称为dental case。《Dental Case》中的玩家在会诊期间扮演牙医的角色,其任务是完成记忆、临床检查、补充检查、诊断和治疗等步骤。游戏中呈现的临床案例被设计成类似于初级卫生保健机构牙科诊所中现实生活中的决策情况。专家从技术和教学的角度对开发的内容进行审查和验证,然后由信息技术(IT)团队将其包含在游戏软件中。结果:口腔病例是由一组临床病例发展而来。该游戏的目标是牙科专业人员和学生,其目标是为临床护理不同阶段的决策教学提供支持。该游戏可在网页、Play Store和Apple Store手机应用平台免费下载。结论:《牙科案例》提供的资源是一种新的辅助教学方法,是教育技术在牙科教学中的应用工具,有助于扩大教育活动的规模和范围。未来的研究有必要调查Dental Case在促进学习方面的有效性,并应包括用户对其性能的评估。
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