An Investigation of the Use of Augmented Reality in Public Art

IF 2.4 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Tamlyn Young, Mark T. Marshall
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Abstract

Augmented reality offers many artistic possibilities when it comes to the creation of place-based public artworks. In this paper, we present a series of works around the topic of augmented reality (AR) art and place-based storytelling, including the use of walking as a creative method, a series of workshops with emerging artists, public AR art collaborations and a study to examine user experience when interacting with such artworks. Our findings from these works show the potential of integrating augmented reality with public physical artworks and offer guidance to artists and AR developers on how to expand this potential. For artists, we show the importance of the space in which the artwork will be placed and provide guidance on how to work with the space. For developers, we find that there is a need to create tools that work with artists’ existing practices and to investigate how to expand augmented reality past the limitations of site- or piece-specific apps.
增强现实技术在公共艺术中的应用研究
当涉及到基于场所的公共艺术品创作时,增强现实提供了许多艺术可能性。在本文中,我们围绕增强现实(AR)艺术和基于地点的故事讲述的主题展示了一系列作品,包括使用步行作为一种创造性方法,与新兴艺术家的一系列研讨会,公共AR艺术合作以及一项研究,以检查与此类艺术品互动时的用户体验。我们在这些作品中的发现显示了将增强现实与公共实体艺术品相结合的潜力,并为艺术家和AR开发者提供了如何扩大这种潜力的指导。对于艺术家来说,我们展示了放置艺术品的空间的重要性,并提供了如何使用空间的指导。对于开发人员来说,我们发现有必要创建与艺术家现有实践相结合的工具,并研究如何扩展增强现实,超越特定于站点或片段的应用程序的限制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Multimodal Technologies and Interaction
Multimodal Technologies and Interaction Computer Science-Computer Science Applications
CiteScore
4.90
自引率
8.00%
发文量
94
审稿时长
4 weeks
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