Virtual Allies: Why Allyship is Critical to Diversification of Virtual Reality Gaming?

IF 2.4 2区 文学 Q1 COMMUNICATION
Danielle Deavours
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Abstract

More attention is being brought to the identity challenges minority gamers face. However, as the gaming industry moves into virtual spaces and virtual reality (VR) gaming continues to grow in popularity, it is important to understand how identity and the virtual metaverse combine. Using a carnal autoethnography of a competitive woman VR gamer's lived experiences with sexism and misogyny over 6 months, this study explores how many women experience VR games as outsiders in a male-dominated space. Through the application of ambivalent sexism theory, this study shows virtual platform affordances can both help and harm minority gamers in their quest to be accepted in gaming communities. This study is among the first to examine gendered experience of VR gaming, especially from an autoethnographic frame, contributing to existing literature in women and gaming. This work calls on players, developers, educators, and research to emphasize allyship and media literacy to encourage more diverse virtual spaces.
虚拟盟友:为何盟友关系对虚拟现实游戏的多元化至关重要?
越来越多的人开始关注少数族裔玩家所面临的身份挑战。然而,随着游戏行业进入虚拟空间,虚拟现实(VR)游戏越来越受欢迎,了解身份和虚拟虚拟世界是如何结合在一起的,这一点很重要。本研究利用一名女性VR游戏玩家在6个月内的性别歧视和厌女症的亲身经历,探讨了在男性主导的领域中,有多少女性作为局外人体验VR游戏。通过运用矛盾性别歧视理论,该研究表明,虚拟平台的支持对少数群体玩家寻求被游戏社区接受的过程有利有弊。这项研究是第一个研究VR游戏的性别体验的研究,特别是从民族志的角度,对女性和游戏的现有文献做出了贡献。这项工作呼吁玩家、开发者、教育工作者和研究人员强调联盟和媒体素养,以鼓励更多样化的虚拟空间。
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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