INCREASING THE STUDENTS’ VOCABULARY MASTERY THROUGH JEOPARDY GAME AT THE EIGHTH GRADE OF SMP NEGERI 1 GUNUNGSITOLI BARAT IN 2022/2023

Angelina Pinta Ria Zebua, Elwin Piarawan Zebua, Adieli Laoli, Nursayani Maru’ao
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Abstract

Vocabulary mastery is the ability to use the words in conducting the communication and understanding the meaning of the words or phrases in English. The purpose of the research is to Increase the Students’ Vocabulary Mastery Through Jeopardy Game at the Eighth Grade of SMP Negeri 1 Gunungsitoli Barat which the total numbers of the students was 26 persons. The research was conducted by using Classroom Action Research (CAR) design. This research was applied into two cycles. Each cycle consisted of planning, action, observation, and reflection. The instruments used by the researcher to collect the data were observation sheet, evaluation sheet and field note. From the result of each Cycle, the researcher finds that the students get an improvement in their vocabulary through Jeopardy Game. At the second meeting of cycle II the researcher obtained an increase in students, that students overall reached MCC (70).
2022/2023年SMP - negeri - gunungsitoli barat小学八年级学生通过危险游戏提高词汇掌握
词汇掌握是运用词汇进行交流和理解英语单词或短语含义的能力。摘要本研究的目的是为了提高小学八年级26名学生的词汇掌握能力。本研究采用课堂行动研究(CAR)设计进行。这项研究被应用于两个周期。每个周期包括计划、行动、观察和反思。研究者收集数据时使用的工具为观察表、评价表和现场笔记。从每个循环的结果来看,研究人员发现学生们通过危险游戏的词汇量得到了提高。在第二周期的第二次会议上,研究人员获得了学生人数的增加,学生总体达到了MCC(70)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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