What’s the News About Bad News? A Review of Bad News Games as a Tool to Teach Media Literacy

IF 0.8 4区 管理学 Q3 INFORMATION SCIENCE & LIBRARY SCIENCE
Rebecca Barabas
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引用次数: 0

Abstract

Abstract This paper examines the Bad News series of games, created by the Cambridge University Social Decision Making Lab and DROG Group, as an educational tool. More specifically, it considers Bad News as a persuasive game, within the umbrella of gamification. After considering the history and context of the game, the educational, motivational, and informational theoretical frameworks of the games, research, and criticisms, this paper concludes that the games are not, in themselves, transformative.
坏消息是什么?关于坏消息游戏作为媒介素养教育工具的评论
本文考察了由剑桥大学社会决策实验室和DROG Group共同开发的《Bad News》系列游戏作为一种教育工具。更具体地说,它将《Bad News》视为游戏化范畴内的一款说服性游戏。在考虑了游戏的历史和背景,游戏的教育,动机和信息理论框架,研究和批评之后,本文得出结论,游戏本身并不具有变革性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
1.70
自引率
0.00%
发文量
25
期刊介绍: Libri, International Journal of Libraries and Information Services, investigates the functions of libraries and information services from both a historical and present-day perspective and analyses the role of information in cultural, organizational, national and international developments. The periodical reports on current trends in librarianship worldwide and describes the transformation of libraries and information services resulting from the introduction of new information technologies and working methods. Background information and the latest research findings in librarianship and information science are made accessible to experts and a broader public. Articles are in English and conform to the highest academic standards.
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