AMAZONE INDONESIA: UNDERSTANDING HYPERREALITY IN A FAMILY ENTERTAINMENT ARENA

Tangguh Okta Wibowo, Khairul Syafuddin
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Abstract

Amazone Indonesia (Amazone) is the largest family entertainment destination in Indonesia, with a large area and a complete selection of games. This article explores how myths about the Amazon forest in Brazil are managed in the form of a modern family playground in a mall, Aeon. This paper examines how Amazone exploits the myth that the Amazon forest was constructed with technology as a family playground with the intended purpose. This study uses Roland Barthes' semiotic method to look at myths that are built through technology and presented in various forms of entertainment vehicles and games in Amazone. By using Baudrillard's theory of hyperreality, this paper tries to critically examine how Amazone uses the myth of the forest to "normalize" nature in the jungle to become an image of an amusement park that is fun, exciting, and entertaining for children. Overall, the results of this study reflect a simulation site that is built from the use of technology in games in amusement parks that can promote colonial ways of knowing that strengthen the distance between humans as subjects and nature as objects that are "excavated" as a playground
亚马逊印度尼西亚:在家庭娱乐舞台上理解超现实
亚马逊印尼(Amazone Indonesia)是印尼最大的家庭娱乐目的地,面积大,游戏种类齐全。这篇文章探讨了巴西亚马逊森林的神话是如何以永旺购物中心的现代家庭游乐场的形式管理的。这篇论文探讨了亚马逊是如何利用亚马逊森林是用技术作为一个家庭游乐场的神话。本研究使用Roland Barthes的符号学方法来研究亚马逊通过技术构建并以各种形式的娱乐工具和游戏呈现的神话。本文试图运用鲍德里亚的超现实理论,批判性地审视亚马逊是如何利用森林的神话将丛林中的自然“正常化”,成为一个有趣、刺激、娱乐儿童的游乐园形象的。总的来说,这项研究的结果反映了一个模拟场地,它是通过在游乐园的游戏中使用技术来建立的,可以促进殖民式的认识方式,加强作为主体的人类和作为“挖掘”作为游乐场的对象的自然之间的距离
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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