Enhancing Tourist Experiences in Crowded Destinations through Mobile Augmented Reality: A Comparative Field Study

Q2 Computer Science
Mohamed Zaifri, Hamza Khalloufi, Fatima Zahra Kaghat, Abdessamad Benlahbib, Ahmed Azough, Khalid Alaoui Zidani
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引用次数: 0

Abstract

Mobile augmented reality (MAR) has gained significant attention in the tourism sector as a way to enhance the visitor experience. The rapid advancements in mobile computing and sensor technologies have facilitated the widespread use of geospatial augmented reality (AR) applications by tourists when exploring popular destinations. To analyze the impact of AR technology on the tourism experience, we developed the FEZAR mobile application. This application serves as the focal point of our study, allowing us to evaluate user performance using a comparative experimental approach. To ensure the usability of the FEZAR application, professionals with expertise in mobile technologies, including AR, performed rigorous testing and evaluation of the application. Through their evaluations, significant usability issues were identified and resolved, resulting in the application being well-received by the experts. Subsequently, a comparative field study was conducted in Fez’s old medina, a crowded UNESCO heritage site, involving users (N = 40) who were randomly assigned to experimental and control groups in equal distribution. The results of the study revealed that the proposed AR model had a significant positive impact on user visits. Compared to other forms of media, AR offers more informative and enjoyable experiences. Additionally, it effectively helps locate monuments in crowded tourism settings. The findings of this research make a valuable contribution to the ongoing discussion regarding the impact of evaluating MAR user interfaces on increasing visitor engagement with tourist destinations.
通过移动增强现实增强拥挤目的地的旅游体验:一个比较的实地研究
移动增强现实(MAR)作为一种增强游客体验的方式,在旅游领域受到了极大的关注。移动计算和传感器技术的快速发展促进了游客在探索热门目的地时广泛使用地理空间增强现实(AR)应用程序。为了分析AR技术对旅游体验的影响,我们开发了FEZAR移动应用程序。该应用程序是我们研究的重点,允许我们使用比较实验方法来评估用户性能。为了确保FEZAR应用程序的可用性,具有移动技术(包括AR)专业知识的专业人员对应用程序进行了严格的测试和评估。通过他们的评估,发现并解决了重要的可用性问题,从而使应用程序受到专家的好评。随后,在非斯的老麦地那进行了一项比较实地研究,这是一个拥挤的联合国教科文组织遗产,涉及用户(N = 40),他们被随机分配到实验组和对照组。研究结果表明,提出的AR模型对用户访问量有显著的积极影响。与其他形式的媒体相比,增强现实提供了更多的信息和愉快的体验。此外,它还能有效地帮助人们在拥挤的旅游环境中定位古迹。这项研究的结果对正在进行的关于评估MAR用户界面对增加游客与旅游目的地的互动的影响的讨论做出了有价值的贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
International Journal of Interactive Mobile Technologies
International Journal of Interactive Mobile Technologies Computer Science-Computer Networks and Communications
CiteScore
5.20
自引率
0.00%
发文量
250
审稿时长
8 weeks
期刊介绍: This interdisciplinary journal focuses on the exchange of relevant trends and research results and presents practical experiences gained while developing and testing elements of interactive mobile technologies. It bridges the gap between pure academic research journals and more practical publications. So it covers the full range from research, application development to experience reports and product descriptions. Fields of interest include, but are not limited to: -Future trends in m-technologies- Architectures and infrastructures for ubiquitous mobile systems- Services for mobile networks- Industrial Applications- Mobile Computing- Adaptive and Adaptable environments using mobile devices- Mobile Web and video Conferencing- M-learning applications- M-learning standards- Life-long m-learning- Mobile technology support for educator and student- Remote and virtual laboratories- Mobile measurement technologies- Multimedia and virtual environments- Wireless and Ad-hoc Networks- Smart Agent Technologies- Social Impact of Current and Next-generation Mobile Technologies- Facilitation of Mobile Learning- Cost-effectiveness- Real world experiences- Pilot projects, products and applications
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