Deceptive Retrospective Narrative Strategy and Synchronistic Prerequisite: Case Study on The Design of Impossible Puzzles

IF 0.2 0 FILM, RADIO, TELEVISION
Yu Yang
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Abstract

The deceptive clues in the impossible puzzle film confirm the viewer’s internal expectations and allow retrospective attributing. In the film, a transcendental object negates an internal expectation, causing a retrospective blockage. Retrospectivity does not stop there; the transcendental object reinterpreting deceptive clues in the associative area leads to repeated attribution. This article consists of three parts. First, it discusses impossible puzzle films in the context of complex narrative classification. The following section introduces the Jungian concept of synchronicity and illustrates how it works. The article concludes with a case study of Long Day’s Journey into Night (2018), which contains more complicated puzzles and explains how mind-game narrative techniques create deceptive clues and induce deceptive retrospective attribution.
欺骗性回溯叙事策略与同步性前提——以《不可能谜题》设计为例
不可能的谜题电影中的欺骗性线索证实了观众的内在期望,并允许追溯归因。在影片中,一个先验的物体否定了一个内在的期望,造成了一个回顾性的阻塞。回顾并不止于此;先验客体对联想区欺骗性线索的重新解释导致重复归因。本文由三部分组成。首先,本文讨论了复杂叙事分类语境下的不可能谜题电影。以下部分将介绍荣格的同步性概念并说明其工作原理。文章最后以《长夜之旅》(Long Day’s Journey into Night, 2018)为例进行了分析,其中包含了更复杂的谜题,并解释了心理游戏叙事技巧如何创造欺骗性线索,并诱导欺骗性的回顾性归因。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CINEJ Cinema Journal
CINEJ Cinema Journal FILM, RADIO, TELEVISION-
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