Survey of Skinning Method in 3D Character Animation

{"title":"Survey of Skinning Method in 3D Character Animation","authors":"","doi":"10.25236/ajcis.2023.060916","DOIUrl":null,"url":null,"abstract":"Character skinning is one of the most important tasks in 3D animations, games design and visual effects in film production. With the development of 3D animations, a good way of skinning becomes an important role. With the increasing requirements of skinning, many new methods and techniques have emerged. The most core part is real-time shape deformations, to make the skin of characters to act more realistic, no informal deformation should happen. This paper introduces skinning technique in 4 categories: geometric methods, physical methods, example based approaches, energy based methods. A brief discussion and comparison of these methods are provided in the end.","PeriodicalId":387664,"journal":{"name":"Academic Journal of Computing & Information Science","volume":"590 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Academic Journal of Computing & Information Science","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.25236/ajcis.2023.060916","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Character skinning is one of the most important tasks in 3D animations, games design and visual effects in film production. With the development of 3D animations, a good way of skinning becomes an important role. With the increasing requirements of skinning, many new methods and techniques have emerged. The most core part is real-time shape deformations, to make the skin of characters to act more realistic, no informal deformation should happen. This paper introduces skinning technique in 4 categories: geometric methods, physical methods, example based approaches, energy based methods. A brief discussion and comparison of these methods are provided in the end.
三维人物动画蒙皮方法综述
角色皮肤是3D动画、游戏设计和电影视觉特效制作中最重要的任务之一。随着三维动画的发展,一个好的蒙皮方法变得非常重要。随着剥皮要求的不断提高,出现了许多新的方法和技术。最核心的部分是实时的形状变形,使角色的皮肤动作更真实,不应该发生非正式的变形。本文介绍了四大类蒙皮技术:几何方法、物理方法、基于实例的方法和基于能量的方法。最后对这些方法进行了简要的讨论和比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信