Teaching organizational culture using an augmented reality game

IF 0.4 Q4 COMMUNICATION
Dron M. Mandhana, Daliah Ouedraogo, Alessandra S. Vicente
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引用次数: 0

Abstract

Courses Theories of Organizational Communication; Communication Theory.Objectives The proposed activity utilizes a digitally interactive global positioning system–based augmented reality game to help students (a) gain a richer learning experience through immersion and engagement with their surroundings, (b) learn how to interpret culture from observable artifacts (e.g. buildings, statues, stories), and (c) reflect on organizational culture’s multilayered, multifaceted, and emergent nature.
利用增强现实游戏教授组织文化
组织沟通理论;通信理论。该活动利用基于数字交互式全球定位系统的增强现实游戏来帮助学生(a)通过沉浸和与周围环境的接触获得更丰富的学习体验,(b)学习如何从可观察的文物(如建筑、雕像、故事)中解读文化,以及(c)反思组织文化的多层次、多面性和突发性。
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来源期刊
Communication Teacher
Communication Teacher COMMUNICATION-
CiteScore
1.00
自引率
0.00%
发文量
36
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