Becoming a Xia: Constructing Cultural Identity in the History of Wuxia Games in China

IF 2.4 2区 文学 Q1 COMMUNICATION
Tianming Cao, Hongya Zhou, Anqi Feng
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引用次数: 0

Abstract

This study examines Chinese Wuxia games (martial arts) as cultural artifacts, utilizing a cultural historical approach to analyze their textual content and gameplay in order to explore the construction of cultural identity. I investigate the localization of early games and identify the cultural consciousness of early producers between 1990 and 1995. Through decoding cultural symbols, this research reveals the fixed cultural sources and components of cultural identity from 1995 to 2003. From 2004 to 2009, I examine how the industry's overall decline resulted in fatalism being projected onto the game design, leading to the integration of Wuxia games with contemporary culture and historical characteristics. Between 2010 and 2021, with the growth of player subjectivities, the construction of player identity reveals the fluid nature of cultural identity. This study also identifies three layers of Xia (martial arts hero) identity, including group affiliation, judgment, and creed.
成为侠:中国武侠游戏史上的文化认同建构
本研究将中国武侠游戏(武术)作为文化文物进行考察,利用文化历史的方法分析其文本内容和玩法,以探索文化认同的构建。我调查了早期游戏的本土化,并确定了1990年至1995年间早期制作人的文化意识。本研究通过对文化符号的解码,揭示了1995 - 2003年文化认同的固定文化来源和构成要素。从2004年到2009年,我研究了武侠游戏产业的整体衰落是如何将宿命论投射到游戏设计中,从而将武侠游戏与当代文化和历史特征融合在一起。2010年至2021年间,随着球员主体性的增长,球员身份的建构揭示了文化身份的流动性。本研究也将侠(武侠)的身份划分为三个层次,包括群体归属、判断和信仰。
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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