Incorporate Social Media-Movie-Based Learning Projects (SMMBLPS) into Online Instruction to Engage Students in Higher Education

None Andi Asrifan, None Anita Candra Dewi
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引用次数: 0

Abstract

The development of ICT-based English Language Teaching (ELT) materials in Indonesian higher education continues. During the COVID-19 pandemic, virtual learning environments are integrating more tools, apps, and technology. This study examines the effects of adding a social media-movie-based learning project (SMMBLP) to computer science instructors' virtual learning environments to improve students' English proficiency. This quantitative study uses a pre-experimental design to examine how SMMBLP affects ELT students' English proficiency and motivation. This study analyzed 40 first-semester Computer Science students at Universitas Muhammadiyah Sidenreng Rappang in 2020–2021. Data was collected using a questionnaire, pre-test, and post-test. The study found that social media and movie-based learning projects (SMMBLPs) improved students' motivation and English ability. According to the study, EFL students learning ELT could use SMMBL in a blended or online environment as the next pedagogical model.
将基于社交媒体电影的学习项目(SMMBLPS)纳入在线教学,以吸引学生接受高等教育
基于信息通信技术的英语教学材料在印尼高等教育中的发展仍在继续。在2019冠状病毒病大流行期间,虚拟学习环境正在整合更多工具、应用程序和技术。本研究考察了在计算机科学教师的虚拟学习环境中加入基于社交媒体电影的学习项目(SMMBLP)对提高学生英语水平的影响。本定量研究采用实验前设计来考察SMMBLP如何影响英语学习者的英语水平和动机。这项研究分析了2020-2021年拉邦大学40名第一学期计算机科学专业的学生。通过问卷调查、前测和后测收集数据。研究发现,社交媒体和基于电影的学习项目(smmblp)提高了学生的学习动机和英语能力。根据这项研究,学习英语的学生可以在混合或在线环境中使用SMMBL作为下一个教学模式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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