{"title":"Incorporate Social Media-Movie-Based Learning Projects (SMMBLPS) into Online Instruction to Engage Students in Higher Education","authors":"None Andi Asrifan, None Anita Candra Dewi","doi":"10.32996/ijels.2023.5.4.8","DOIUrl":null,"url":null,"abstract":"The development of ICT-based English Language Teaching (ELT) materials in Indonesian higher education continues. During the COVID-19 pandemic, virtual learning environments are integrating more tools, apps, and technology. This study examines the effects of adding a social media-movie-based learning project (SMMBLP) to computer science instructors' virtual learning environments to improve students' English proficiency. This quantitative study uses a pre-experimental design to examine how SMMBLP affects ELT students' English proficiency and motivation. This study analyzed 40 first-semester Computer Science students at Universitas Muhammadiyah Sidenreng Rappang in 2020–2021. Data was collected using a questionnaire, pre-test, and post-test. The study found that social media and movie-based learning projects (SMMBLPs) improved students' motivation and English ability. According to the study, EFL students learning ELT could use SMMBL in a blended or online environment as the next pedagogical model.","PeriodicalId":53294,"journal":{"name":"International Journal of English Language and Translation Studies","volume":"55 6","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-11-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of English Language and Translation Studies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.32996/ijels.2023.5.4.8","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The development of ICT-based English Language Teaching (ELT) materials in Indonesian higher education continues. During the COVID-19 pandemic, virtual learning environments are integrating more tools, apps, and technology. This study examines the effects of adding a social media-movie-based learning project (SMMBLP) to computer science instructors' virtual learning environments to improve students' English proficiency. This quantitative study uses a pre-experimental design to examine how SMMBLP affects ELT students' English proficiency and motivation. This study analyzed 40 first-semester Computer Science students at Universitas Muhammadiyah Sidenreng Rappang in 2020–2021. Data was collected using a questionnaire, pre-test, and post-test. The study found that social media and movie-based learning projects (SMMBLPs) improved students' motivation and English ability. According to the study, EFL students learning ELT could use SMMBL in a blended or online environment as the next pedagogical model.