Emotion recognition algorithm of basketball players based on deep learning

Q4 Computer Science
Limin Zhou, Cong Zhang, Miao Wang
{"title":"Emotion recognition algorithm of basketball players based on deep learning","authors":"Limin Zhou, Cong Zhang, Miao Wang","doi":"10.1504/ijict.2023.131223","DOIUrl":null,"url":null,"abstract":"Aiming at the problems of traditional methods of emotion recognition accuracy, long recognition time and low recognition rate, a basketball player emotion recognition algorithm based on deep learning is proposed. Based on the Emotic dataset, a basketball remote mobilisation emotion recognition dataset is constructed to realise emotion classification. The LBP method is used to extract the facial expression features in the dataset, and the KDIsomap algorithm is used to perform nonlinear dimensionality reduction on the features according to the feature extraction results. According to the deep learning algorithm, the SVM classifier is combined with the KNN classification to form an SVM-KNN classifier to recognise the emotions of basketball players. Experimental results show that the shortest recognition time of the proposed algorithm is only 4.38 s, the highest recognition accuracy rate reaches 94.2%, and the recognition rate is high, indicating that the algorithm has a certain effectiveness.","PeriodicalId":39396,"journal":{"name":"International Journal of Information and Communication Technology","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Information and Communication Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1504/ijict.2023.131223","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"Computer Science","Score":null,"Total":0}
引用次数: 1

Abstract

Aiming at the problems of traditional methods of emotion recognition accuracy, long recognition time and low recognition rate, a basketball player emotion recognition algorithm based on deep learning is proposed. Based on the Emotic dataset, a basketball remote mobilisation emotion recognition dataset is constructed to realise emotion classification. The LBP method is used to extract the facial expression features in the dataset, and the KDIsomap algorithm is used to perform nonlinear dimensionality reduction on the features according to the feature extraction results. According to the deep learning algorithm, the SVM classifier is combined with the KNN classification to form an SVM-KNN classifier to recognise the emotions of basketball players. Experimental results show that the shortest recognition time of the proposed algorithm is only 4.38 s, the highest recognition accuracy rate reaches 94.2%, and the recognition rate is high, indicating that the algorithm has a certain effectiveness.
基于深度学习的篮球运动员情绪识别算法
针对传统情感识别方法识别准确率高、识别时间长、识别率低等问题,提出了一种基于深度学习的篮球运动员情感识别算法。在Emotic数据集的基础上,构建篮球远程动员情绪识别数据集,实现情绪分类。使用LBP方法提取数据集中的面部表情特征,并根据特征提取结果使用KDIsomap算法对特征进行非线性降维。根据深度学习算法,将SVM分类器与KNN分类相结合,形成SVM-KNN分类器,对篮球运动员的情绪进行识别。实验结果表明,该算法的最短识别时间仅为4.38 s,最高识别准确率达到94.2%,识别率较高,表明该算法具有一定的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
CiteScore
0.70
自引率
0.00%
发文量
95
期刊介绍: IJICT is a refereed journal in the field of information and communication technology (ICT), providing an international forum for professionals, engineers and researchers. IJICT reports the new paradigms in this emerging field of technology and envisions the future developments in the frontier areas. The journal addresses issues for the vertical and horizontal applications in this area. Topics covered include: -Information theory/coding- Information/IT/network security, standards, applications- Internet/web based systems/products- Data mining/warehousing- Network planning, design, administration- Sensor/ad hoc networks- Human-computer intelligent interaction, AI- Computational linguistics, digital speech- Distributed/cooperative media- Interactive communication media/content- Social interaction, mobile communications- Signal representation/processing, image processing- Virtual reality, cyber law, e-governance- Microprocessor interfacing, hardware design- Control of industrial processes, ERP/CRM/SCM
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信